H7SeqCon_Condition¶
Class in MMH7Game · MMH7Game.H7SeqCon_Condition · native
Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition
Implements: H7IAliasable
Subclasses: H7SeqCon_ArmiesDefeated, H7SeqCon_FinishedCampaigns, H7SeqCon_MinesDestroyed, H7SeqCon_TimePassed, H7SeqCon_TimerReachedCount
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mNot | bool | protected |
mOldQuestTargets | array<H7IQuestTarget> | transient |
Functions¶
| Name | Declaration |
|---|---|
Activated | function Activated() |
ConditionProgressed | event ConditionProgressed(optional int progressIndex = 0) |
Eval | protected function bool Eval(H7StructsAndEnumsNative.ECompareOp Op, float ValueA, float ValueB) |
GetObjClassVersion | static event int GetObjClassVersion() |
GetQuestTargets | function array<H7IQuestTarget> GetQuestTargets() |
HasOutputImpulse | protected function bool HasOutputImpulse() |
IsConditionFulfilled | protected function bool IsConditionFulfilled() |
UpdateDay | function UpdateDay() |
UpdateWeek | function UpdateWeek() |
Default values¶
InputLinks(0)=(LinkDesc="Tick",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
OutputLinks(0)=(Links=none,LinkDesc="Out_Result",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
ObjColor=(R=0,G=255,B=0,A=255)
Inherited¶
| From | Members |
|---|---|
| SequenceCondition | 0 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |