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H7SeqCon_ArmiesDefeated

Class in MMH7Game · MMH7Game.H7SeqCon_ArmiesDefeated · native

Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition › H7SeqCon_ArmiesDefeated

Implements: H7IConditionable, H7IProgressable

Using it from Lua
h7.find_all("H7SeqCon_ArmiesDefeated")            -- live instances
h7.find_class("MMH7Game.H7SeqCon_ArmiesDefeated")   -- the class
h7.hook("MMH7Game.H7SeqCon_ArmiesDefeated.GetCurrentProgresses", fn)

Properties

NameTypeNotes
mArmiesarray<H7AdventureArmy>protected
mPreviousDefeatedArmiesintprotected
mProgressstringtransient, protected

Functions

NameDeclaration
GetCurrentProgressesfunction array<H7ConditionProgress> GetCurrentProgresses()
GetDefeatedArmiesCountprotected function int GetDefeatedArmiesCount()
GetObjClassVersionstatic event int GetObjClassVersion()
GetProgressprotected function string GetProgress()
GetQuestTargetsfunction array<H7IQuestTarget> GetQuestTargets()
HasProgressfunction bool HasProgress()
InitProgressprotected function InitProgress()
IsConditionFulfilledprotected function bool IsConditionFulfilled()

Default values

VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Armies to defeat",LinkVar="None",PropertyName="mArmies",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=no...
ObjName="Armies defeated"
ObjCategory="H7Conditions_Army"

Inherited

FromMembers
H7SeqCon_ConditionProperties: mNot, mOldQuestTargets
Functions: Activated, ConditionProgressed, Eval, GetObjClassVersion, GetQuestTargets, HasOutputImpulse, IsConditionFulfilled, UpdateDay, UpdateWeek
SequenceCondition0 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions