H7SeqCon_ArmiesDefeated¶
Class in MMH7Game · MMH7Game.H7SeqCon_ArmiesDefeated · native
Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition › H7SeqCon_ArmiesDefeated
Implements: H7IConditionable, H7IProgressable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mArmies | array<H7AdventureArmy> | protected |
mPreviousDefeatedArmies | int | protected |
mProgress | string | transient, protected |
Functions¶
| Name | Declaration |
|---|---|
GetCurrentProgresses | function array<H7ConditionProgress> GetCurrentProgresses() |
GetDefeatedArmiesCount | protected function int GetDefeatedArmiesCount() |
GetObjClassVersion | static event int GetObjClassVersion() |
GetProgress | protected function string GetProgress() |
GetQuestTargets | function array<H7IQuestTarget> GetQuestTargets() |
HasProgress | function bool HasProgress() |
InitProgress | protected function InitProgress() |
IsConditionFulfilled | protected function bool IsConditionFulfilled() |
Default values¶
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Armies to defeat",LinkVar="None",PropertyName="mArmies",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=no...
ObjName="Armies defeated"
ObjCategory="H7Conditions_Army"
Inherited¶
| From | Members |
|---|---|
| H7SeqCon_Condition | Properties: mNot, mOldQuestTargets Functions: Activated, ConditionProgressed, Eval, GetObjClassVersion, GetQuestTargets, HasOutputImpulse, IsConditionFulfilled, UpdateDay, UpdateWeek |
| SequenceCondition | 0 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |