H7SeqCon_TimePassed¶
Class in MMH7Game · MMH7Game.H7SeqCon_TimePassed · abstract, native
Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition › H7SeqCon_TimePassed
Implements: H7IProgressable
Subclasses: H7SeqCon_ArmyHas, H7SeqCon_BuildingIsFromFaction, H7SeqCon_DestructibleObjectIs, H7SeqCon_EventIs, H7SeqCon_Player, H7SeqCon_QuestIs
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mCounter | int | protected |
mProgress | string | transient, protected |
mTimeAmount | int | protected |
mUnit | H7StructsAndEnumsNative.EConditionTimeUnit | protected |
mUseTimer | bool | protected |
Functions¶
| Name | Declaration |
|---|---|
GetCurrentProgresses | function array<H7ConditionProgress> GetCurrentProgresses() |
GetObjClassVersion | static event int GetObjClassVersion() |
GetProgress | protected function string GetProgress() |
HasOutputImpulse | protected function bool HasOutputImpulse() |
HasProgress | function bool HasProgress() |
HasTimePassed | protected function bool HasTimePassed() |
InitProgress | protected function InitProgress() |
UpdateCounter | protected function UpdateCounter() |
UpdateDay | function UpdateDay() |
UpdateWeek | function UpdateWeek() |
Inherited¶
| From | Members |
|---|---|
| H7SeqCon_Condition | Properties: mNot, mOldQuestTargets Functions: Activated, ConditionProgressed, Eval, GetObjClassVersion, GetQuestTargets, HasOutputImpulse, IsConditionFulfilled, UpdateDay, UpdateWeek |
| SequenceCondition | 0 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |