Skip to content

H7SeqCon_BuildingIsFromFaction

Class in MMH7Game · MMH7Game.H7SeqCon_BuildingIsFromFaction · native

Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition › H7SeqCon_TimePassed › H7SeqCon_BuildingIsFromFaction

Implements: H7IConditionable

Using it from Lua
h7.find_all("H7SeqCon_BuildingIsFromFaction")            -- live instances
h7.find_class("MMH7Game.H7SeqCon_BuildingIsFromFaction")   -- the class
h7.hook("MMH7Game.H7SeqCon_BuildingIsFromFaction.GetObjClassVersion", fn)

Properties

NameTypeNotes
mBuildingH7AreaOfControlSiteprotected
mFactionH7Factionprotected

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()
IsConditionFulfilledprotected function bool IsConditionFulfilled()

Default values

ObjName="Building is from Faction"
ObjCategory="H7Conditions_Game"

Inherited

FromMembers
H7SeqCon_TimePassedProperties: mCounter, mProgress, mTimeAmount, mUnit, mUseTimer
Functions: GetCurrentProgresses, GetObjClassVersion, GetProgress, HasOutputImpulse, HasProgress, HasTimePassed, InitProgress, UpdateCounter, UpdateDay, UpdateWeek
H7SeqCon_ConditionProperties: mNot, mOldQuestTargets
Functions: Activated, ConditionProgressed, Eval, GetObjClassVersion, GetQuestTargets, HasOutputImpulse, IsConditionFulfilled, UpdateDay, UpdateWeek
SequenceCondition0 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions