H7Faction¶
Class in MMH7Game · MMH7Game.H7Faction · native, perobjectconfig
Object › H7Faction
Implements: H7IAliasable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mAlliedFactions | array<H7Faction> | protected |
mCaravanVisuals | Object | no declaration: type is approximate |
mChampionDwelling1 | DynLoadObject | no declaration: type is approximate |
mChampionDwelling2 | DynLoadObject | no declaration: type is approximate |
mColor | Color | const, localized, protected |
mCoreDwelling | DynLoadObject | no declaration: type is approximate |
mCouncilLeftStainedGlassBase | DynLoadObject | no declaration: type is approximate |
mCouncilLeftStainedGlassGrid | DynLoadObject | no declaration: type is approximate |
mCouncilLeftStainedGlassHighlight | DynLoadObject | no declaration: type is approximate |
mCouncilRightStainedGlassBase | DynLoadObject | no declaration: type is approximate |
mCouncilRightStainedGlassGrid | DynLoadObject | no declaration: type is approximate |
mCouncilRightStainedGlassHighlight | DynLoadObject | no declaration: type is approximate |
mDecalInner | DynLoadObject | no declaration: type is approximate |
mDecalInnerUPLAY | DynLoadObject | no declaration: type is approximate |
mDecalOuter | DynLoadObject | no declaration: type is approximate |
mDecalOuterUPLAY | DynLoadObject | no declaration: type is approximate |
mDefaultAttackWarUnit | Object | no declaration: type is approximate |
mDefaultGarrisonArmyFort | Object | no declaration: type is approximate |
mDefaultGarrisonArmyTown | Object | no declaration: type is approximate |
mDefaultHybridWarUnit | Object | no declaration: type is approximate |
mDefaultSiegeWarUnit | Object | no declaration: type is approximate |
mDefaultSupportWarUnit | Object | no declaration: type is approximate |
mEliteDwelling | DynLoadObject | no declaration: type is approximate |
mEnemyFactions | array<H7Faction> | protected |
mFactionArmyName | string | const, localized, protected |
mFactionBanner | Texture2D | protected |
mFactionBannerIcon | DynLoadObject | no declaration: type is approximate |
mFactionBannerStripes | Texture2D | protected |
mFactionFortName | string | const, localized, protected |
mFactionIcon | Texture2D | protected |
mFactionMarker | Texture2D | protected |
mFactionName | string | const, localized, protected |
mFactionSymbol | Texture2D | protected |
mFootprintUPLAY | DynLoadObject | no declaration: type is approximate |
mForbiddenAbilitySchool | byte | no declaration: type is approximate |
mLevel1Fort | DynLoadObject | no declaration: type is approximate |
mLoadScreenBackground | DynLoadObject | no declaration: type is approximate |
mPreferredAbilitySchool | byte | no declaration: type is approximate |
mPuzzle1 | DynLoadObject | no declaration: type is approximate |
mPuzzle2 | DynLoadObject | no declaration: type is approximate |
mPuzzle3 | DynLoadObject | no declaration: type is approximate |
mPuzzle4 | DynLoadObject | no declaration: type is approximate |
mPuzzle5 | DynLoadObject | no declaration: type is approximate |
mPuzzle6 | DynLoadObject | no declaration: type is approximate |
mPuzzle7 | DynLoadObject | no declaration: type is approximate |
mPuzzle8 | DynLoadObject | no declaration: type is approximate |
mStainedGlassBase | DynLoadObject | no declaration: type is approximate |
mStainedGlassGrid | DynLoadObject | no declaration: type is approximate |
mStainedGlassHighlight | DynLoadObject | no declaration: type is approximate |
mStartTown | DynLoadObject | no declaration: type is approximate |
mTownBuildTreeLayout | string | protected |
Functions¶
| Name | Declaration |
|---|---|
DelCouncilLeftStainedGlassBase | function DelCouncilLeftStainedGlassBase() |
DelCouncilLeftStainedGlassGrid | function DelCouncilLeftStainedGlassGrid() |
DelCouncilLeftStainedGlassHighlight | function DelCouncilLeftStainedGlassHighlight() |
DelCouncilRightStainedGlassBase | function DelCouncilRightStainedGlassBase() |
DelCouncilRightStainedGlassGrid | function DelCouncilRightStainedGlassGrid() |
DelCouncilRightStainedGlassHighlight | function DelCouncilRightStainedGlassHighlight() |
DelDecalInnerTexture | function DelDecalInnerTexture() |
DelDecalInnerTextureUPLAY | function DelDecalInnerTextureUPLAY() |
DelDecalOuterTexture | function DelDecalOuterTexture() |
DelDecalOuterTextureUPLAY | function DelDecalOuterTextureUPLAY() |
DelFactionBannerIconRef | function DelFactionBannerIconRef() |
DelPuzzle1 | function DelPuzzle1() |
DelPuzzle2 | function DelPuzzle2() |
DelPuzzle3 | function DelPuzzle3() |
DelPuzzle4 | function DelPuzzle4() |
DelPuzzle5 | function DelPuzzle5() |
DelPuzzle6 | function DelPuzzle6() |
DelPuzzle7 | function DelPuzzle7() |
DelPuzzle8 | function DelPuzzle8() |
DelStainedGlassBase | function DelStainedGlassBase() |
DelStainedGlassGrid | function DelStainedGlassGrid() |
DelStainedGlassHighlight | function DelStainedGlassHighlight() |
DelStartDwelling | function DelStartDwelling(H7StructsAndEnumsNative.EH7RandomDwellingType Type, H7StructsAndEnumsNative.EH7ChampionDwellingChoice championChoice) |
DelStartFort | function DelStartFort() |
DelStartTown | function DelStartTown() |
GetAlliedFactions | function array<H7Faction> GetAlliedFactions() |
GetArchetypeID | function string GetArchetypeID() |
GetCaravanVisuals | function H7HeroVisuals GetCaravanVisuals() |
GetColor | function Color GetColor() |
GetCouncilLeftStainedGlassBase | function string GetCouncilLeftStainedGlassBase() |
GetCouncilLeftStainedGlassGrid | function string GetCouncilLeftStainedGlassGrid() |
GetCouncilLeftStainedGlassHighlight | function string GetCouncilLeftStainedGlassHighlight() |
GetCouncilRightStainedGlassBase | function string GetCouncilRightStainedGlassBase() |
GetCouncilRightStainedGlassGrid | function string GetCouncilRightStainedGlassGrid() |
GetCouncilRightStainedGlassHighlight | function string GetCouncilRightStainedGlassHighlight() |
GetDecalInnerTexture | event Texture2D GetDecalInnerTexture() |
GetDecalInnerTextureUPLAY | function Texture2D GetDecalInnerTextureUPLAY() |
GetDecalOuterTexture | event Texture2D GetDecalOuterTexture() |
GetDecalOuterTextureUPLAY | function Texture2D GetDecalOuterTextureUPLAY() |
GetDefaultAttackWarUnit | function H7EditorWarUnit GetDefaultAttackWarUnit() |
GetDefaultFortName | function string GetDefaultFortName() |
GetDefaultGarrisonFort | function H7AdventureArmy GetDefaultGarrisonFort() |
GetDefaultGarrisonTown | function H7AdventureArmy GetDefaultGarrisonTown() |
GetDefaultHybridWarUnit | function H7EditorWarUnit GetDefaultHybridWarUnit() |
GetDefaultSiegeWarUnit | function H7EditorWarUnit GetDefaultSiegeWarUnit() |
GetDefaultSupportWarUnit | function H7EditorWarUnit GetDefaultSupportWarUnit() |
GetDefaultWarUnitByType | function H7EditorWarUnit GetDefaultWarUnitByType(H7StructsAndEnumsNative.EWarUnitClass Type) |
GetEnemyFactions | function array<H7Faction> GetEnemyFactions() |
GetFactionBanner | function Texture2D GetFactionBanner() |
GetFactionBannerIconPath | function string GetFactionBannerIconPath() |
GetFactionBannerPath | function string GetFactionBannerPath() |
GetFactionBannerStripes | function Texture2D GetFactionBannerStripes() |
GetFactionBannerStripesPath | function string GetFactionBannerStripesPath() |
GetFactionColorIcon | function Texture2D GetFactionColorIcon() |
GetFactionColorIconPath | function string GetFactionColorIconPath() |
GetFactionMarkerIcon | function Texture2D GetFactionMarkerIcon() |
GetFactionMarkerIconPath | function string GetFactionMarkerIconPath() |
GetFactionSepiaIcon | function Texture2D GetFactionSepiaIcon() |
GetFactionSepiaIconPath | function string GetFactionSepiaIconPath() |
GetFootprintUPLAY | function ParticleSystem GetFootprintUPLAY() |
GetForbiddenAbilitySchool | function H7StructsAndEnumsNative.EAbilitySchool GetForbiddenAbilitySchool() |
GetLoadscreenBackground | function MaterialInterface GetLoadscreenBackground() |
GetName | function string GetName() |
GetNumberedArmyName | function string GetNumberedArmyName(int nr) |
GetPreferredAbilitySchool | function H7StructsAndEnumsNative.EAbilitySchool GetPreferredAbilitySchool() |
GetPuzzle1 | function string GetPuzzle1() |
GetPuzzle2 | function string GetPuzzle2() |
GetPuzzle3 | function string GetPuzzle3() |
GetPuzzle4 | function string GetPuzzle4() |
GetPuzzle5 | function string GetPuzzle5() |
GetPuzzle6 | function string GetPuzzle6() |
GetPuzzle7 | function string GetPuzzle7() |
GetPuzzle8 | function string GetPuzzle8() |
GetStainedGlassBase | function string GetStainedGlassBase() |
GetStainedGlassGrid | function string GetStainedGlassGrid() |
GetStainedGlassHighlight | function string GetStainedGlassHighlight() |
GetStartDwelling | function H7Dwelling GetStartDwelling(H7StructsAndEnumsNative.EH7RandomDwellingType Type, H7StructsAndEnumsNative.EH7ChampionDwellingChoice championChoice) |
GetStartFort | function H7Fort GetStartFort() |
GetStartTown | function H7Town GetStartTown() |
GetTownBuildTreeLayout | function string GetTownBuildTreeLayout() |
IsAlliedFaction | function bool IsAlliedFaction(H7Faction Faction) |
IsEnemyFaction | function bool IsEnemyFaction(H7Faction Faction) |
SetTownBuildTreeLayout | function SetTownBuildTreeLayout(string layout) |
Default values¶
mPreferredAbilitySchool=EAbilitySchool.ABILITY_SCHOOL_NONE
mForbiddenAbilitySchool=EAbilitySchool.ABILITY_SCHOOL_NONE
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |