H7SeqCon_ArmyHas¶
Class in MMH7Game · MMH7Game.H7SeqCon_ArmyHas · abstract, native
Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition › H7SeqCon_TimePassed › H7SeqCon_ArmyHas
Implements: H7IConditionable
Subclasses: H7SeqCon_ArmyHasCreatures, H7SeqCon_ArmyHasCreaturesFromFaction, H7SeqCon_ArmyHasHero, H7SeqCon_ArmyHasHeroFromFaction, H7SeqCon_ArmyHasPlayer, H7SeqCon_ArmyHasPlayerFromFaction
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mArmy | H7AdventureArmy | protected |
mInteractingArmy | H7AdventureArmy | protected |
mUseInteractingArmy | bool | protected |
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
IsConditionFulfilled | protected function bool IsConditionFulfilled() |
IsConditionFulfilledForArmy | protected function bool IsConditionFulfilledForArmy(H7AdventureArmy Army) |
Default values¶
mUseInteractingArmy=true
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Interacting Army",LinkVar="None",PropertyName="mInteractingArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedPr...
ObjCategory="H7Conditions_Game"
Inherited¶
| From | Members |
|---|---|
| H7SeqCon_TimePassed | Properties: mCounter, mProgress, mTimeAmount, mUnit, mUseTimer Functions: GetCurrentProgresses, GetObjClassVersion, GetProgress, HasOutputImpulse, HasProgress, HasTimePassed, InitProgress, UpdateCounter, UpdateDay, UpdateWeek |
| H7SeqCon_Condition | Properties: mNot, mOldQuestTargets Functions: Activated, ConditionProgressed, Eval, GetObjClassVersion, GetQuestTargets, HasOutputImpulse, IsConditionFulfilled, UpdateDay, UpdateWeek |
| SequenceCondition | 0 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |