H7SeqCon_ArmyHasPlayer¶
Class in MMH7Game · MMH7Game.H7SeqCon_ArmyHasPlayer · native
Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition › H7SeqCon_TimePassed › H7SeqCon_ArmyHas › H7SeqCon_ArmyHasPlayer
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mPlayerNumber | H7StructsAndEnumsNative.EPlayerNumber | protected |
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
IsConditionFulfilledForArmy | protected function bool IsConditionFulfilledForArmy(H7AdventureArmy Army) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| H7SeqCon_ArmyHas | Properties: mArmy, mInteractingArmy, mUseInteractingArmy Functions: GetObjClassVersion, IsConditionFulfilled, IsConditionFulfilledForArmy |
| H7SeqCon_TimePassed | Properties: mCounter, mProgress, mTimeAmount, mUnit, mUseTimer Functions: GetCurrentProgresses, GetObjClassVersion, GetProgress, HasOutputImpulse, HasProgress, HasTimePassed, InitProgress, UpdateCounter, UpdateDay, UpdateWeek |
| H7SeqCon_Condition | Properties: mNot, mOldQuestTargets Functions: Activated, ConditionProgressed, Eval, GetObjClassVersion, GetQuestTargets, HasOutputImpulse, IsConditionFulfilled, UpdateDay, UpdateWeek |
| SequenceCondition | 0 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |