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H7SeqCon_ArmyHasHeroFromFaction

Class in MMH7Game · MMH7Game.H7SeqCon_ArmyHasHeroFromFaction · native

Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_Condition › H7SeqCon_TimePassed › H7SeqCon_ArmyHas › H7SeqCon_ArmyHasHeroFromFaction

Using it from Lua
h7.find_all("H7SeqCon_ArmyHasHeroFromFaction")            -- live instances
h7.find_class("MMH7Game.H7SeqCon_ArmyHasHeroFromFaction")   -- the class
h7.hook("MMH7Game.H7SeqCon_ArmyHasHeroFromFaction.GetObjClassVersion", fn)

Properties

NameTypeNotes
mFactionH7Factionprotected

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()
IsConditionFulfilledForArmyprotected function bool IsConditionFulfilledForArmy(H7AdventureArmy Army)

Default values

ObjName="Army is commanded by Hero from Faction"

Inherited

FromMembers
H7SeqCon_ArmyHasProperties: mArmy, mInteractingArmy, mUseInteractingArmy
Functions: GetObjClassVersion, IsConditionFulfilled, IsConditionFulfilledForArmy
H7SeqCon_TimePassedProperties: mCounter, mProgress, mTimeAmount, mUnit, mUseTimer
Functions: GetCurrentProgresses, GetObjClassVersion, GetProgress, HasOutputImpulse, HasProgress, HasTimePassed, InitProgress, UpdateCounter, UpdateDay, UpdateWeek
H7SeqCon_ConditionProperties: mNot, mOldQuestTargets
Functions: Activated, ConditionProgressed, Eval, GetObjClassVersion, GetQuestTargets, HasOutputImpulse, IsConditionFulfilled, UpdateDay, UpdateWeek
SequenceCondition0 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions