Skip to content

SeqAct_MobileSaveLoadValue

Class in GameFramework · GameFramework.SeqAct_MobileSaveLoadValue · native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_MobileSaveLoadValue

Using it from Lua
h7.find_all("SeqAct_MobileSaveLoadValue")            -- live instances
h7.find_class("GameFramework.SeqAct_MobileSaveLoadValue")   -- the class
h7.hook("GameFramework.SeqAct_MobileSaveLoadValue.GetObjClassVersion", fn)

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

ObjName="Save/Load Values"
ObjCategory="Mobile"
InputLinks(0)=(LinkDesc="Save")
InputLinks(1)=(LinkDesc="Load")
OutputLinks(0)=(LinkDesc="Saved")
OutputLinks(1)=(LinkDesc="Loaded")
VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="Int Vars")
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Float Vars")
VariableLinks(2)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Bool Vars")
VariableLinks(3)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Vector Vars")

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions