SeqAct_MobileSaveLoadValue¶
Class in GameFramework · GameFramework.SeqAct_MobileSaveLoadValue · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_MobileSaveLoadValue
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
ObjName="Save/Load Values"
ObjCategory="Mobile"
InputLinks(0)=(LinkDesc="Save")
InputLinks(1)=(LinkDesc="Load")
OutputLinks(0)=(LinkDesc="Saved")
OutputLinks(1)=(LinkDesc="Loaded")
VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="Int Vars")
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Float Vars")
VariableLinks(2)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Bool Vars")
VariableLinks(3)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Vector Vars")
Inherited¶
| From | Members |
|---|---|
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |