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H7SeqAct_SpawnArmy

Class in MMH7Game · MMH7Game.H7SeqAct_SpawnArmy · native

Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_SpawnArmy

Implements: H7IAliasable, H7IActionable, H7IRandomPropertyOwner

Using it from Lua
h7.find_all("H7SeqAct_SpawnArmy")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_SpawnArmy")   -- the class
h7.hook("MMH7Game.H7SeqAct_SpawnArmy.Activated", fn)

Properties

NameTypeNotes
mArmyArchetypeH7AdventureArmyprotected
mPlayerNumberH7StructsAndEnumsNative.EPlayerNumberprotected
mTargetDirectionH7StructsAndEnumsNative.EDirectionprotected
mTargetObjectH7EditorMapObjectprotected
mTargetTileMarkerH7TileMarkerprotected
mUseDirectionbooltransient, private
SpawnedObjectObject

Functions

NameDeclaration
Activatedevent Activated()
GetObjClassVersionstatic event int GetObjClassVersion()
UpdateRandomPropertiesfunction UpdateRandomProperties(Object randomObject, Object hatchedObject)

Default values

mTargetDirection=EDirection.EAST
mUseDirection=true
bCallHandler=false
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Target",LinkVar="None",PropertyName="Targets",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Spawned",LinkVar="None",PropertyName="SpawnedObject",bWriteable=true,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=0,MaxVars=255,DrawX=0,CachedProperty=none,b...
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Look at",LinkVar="None",PropertyName="mTargetObject",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=0,MaxVars=255,DrawX=0,CachedProperty=none,...
ObjName="Spawn Army"
ObjCategory="H7Actions_Player"

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions