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H7SeqAct_ManipulateHero

Class in MMH7Game · MMH7Game.H7SeqAct_ManipulateHero · abstract, native

Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateHero

Implements: H7IAliasable, H7IActionable

Subclasses: H7SeqAct_AddRandomHeroItem, H7SeqAct_BaseHeroItems, H7SeqAct_ClearHeroUnits, H7SeqAct_ModHeroBuffs, H7SeqAct_ModHeroSkills, H7SeqAct_ModHeroSpells, H7SeqAct_ModHeroStacksize, H7SeqAct_ModHeroUnits, H7SeqAct_ModHeroXP, H7SeqAct_SelectHeroOfCurrentPlayer, H7SeqAct_SetHeroMovementPoint, H7SeqAct_TransferHeroUnits

Using it from Lua
h7.find_all("H7SeqAct_ManipulateHero")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_ManipulateHero")   -- the class
h7.hook("MMH7Game.H7SeqAct_ManipulateHero.GetObjClassVersion", fn)

Properties

NameTypeNotes
mInteractingHeroObjectsarray<Object>
mTargetArmyH7AdventureArmyprotected
mUseInteractingArmyboolprotected

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()
GetTargetArmyfunction H7AdventureArmy GetTargetArmy()

Default values

VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Interacting army",LinkVar="None",PropertyName="mInteractingHeroObjects",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,C...
ObjCategory="H7Actions_Hero"

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions