H7SeqAct_ManipulateHero¶
Class in MMH7Game · MMH7Game.H7SeqAct_ManipulateHero · abstract, native
Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateHero
Implements: H7IAliasable, H7IActionable
Subclasses: H7SeqAct_AddRandomHeroItem, H7SeqAct_BaseHeroItems, H7SeqAct_ClearHeroUnits, H7SeqAct_ModHeroBuffs, H7SeqAct_ModHeroSkills, H7SeqAct_ModHeroSpells, H7SeqAct_ModHeroStacksize, H7SeqAct_ModHeroUnits, H7SeqAct_ModHeroXP, H7SeqAct_SelectHeroOfCurrentPlayer, H7SeqAct_SetHeroMovementPoint, H7SeqAct_TransferHeroUnits
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mInteractingHeroObjects | array<Object> | |
mTargetArmy | H7AdventureArmy | protected |
mUseInteractingArmy | bool | protected |
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
GetTargetArmy | function H7AdventureArmy GetTargetArmy() |
Default values¶
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Interacting army",LinkVar="None",PropertyName="mInteractingHeroObjects",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,C...
ObjCategory="H7Actions_Hero"
Inherited¶
| From | Members |
|---|---|
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |