H7SeqAct_BaseHeroItems¶
Class in MMH7Game · MMH7Game.H7SeqAct_BaseHeroItems · abstract, native
Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateHero › H7SeqAct_BaseHeroItems
Subclasses: H7SeqAct_ModHeroItems, H7SeqAct_TransferHeroItems
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
GetItemInstances | function array<H7HeroItem> GetItemInstances(H7Inventory targetInventory, H7HeroEquipment targetEquipment, H7HeroItem templateItem) |
GetItemsAndEquipment | function array<H7HeroItem> GetItemsAndEquipment(H7Inventory targetInventory, H7HeroEquipment targetEquipment) |
Inherited¶
| From | Members |
|---|---|
| H7SeqAct_ManipulateHero | Properties: mInteractingHeroObjects, mTargetArmy, mUseInteractingArmy Functions: GetObjClassVersion, GetTargetArmy |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |