CleanItemsAfterCombat | native function CleanItemsAfterCombat() |
CountItem | native function int CountItem(H7HeroItem Item, optional bool checkForInstance) |
Deserialize | function Deserialize(JsonObject Data) |
DeserializeReferences | function DeserializeReferences(JsonObject Data, SaveGameState Savegame) |
DumpCurrentState | function DumpCurrentState() |
GetCape | function H7HeroItem GetCape() |
GetChestArmor | function H7HeroItem GetChestArmor() |
GetGloves | function H7HeroItem GetGloves() |
GetHelmet | function H7HeroItem GetHelmet() |
GetItemByID | function H7HeroItem GetItemByID(int ItemId, optional bool suppressWarning) |
GetItemByType | event H7HeroItem GetItemByType(H7StructsAndEnumsNative.EItemType Type) |
GetItemsAsArray | native function GetItemsAsArray(out array<H7HeroItem> Items) |
GetNecklace | function H7HeroItem GetNecklace() |
GetResourceProducingItems | native function GetResourceProducingItems(out array<H7EffectSpecialAddResources> produc) |
GetRing1 | function H7HeroItem GetRing1() |
GetRingSlot | function string GetRingSlot(H7HeroItem Item) |
GetShoes | function H7HeroItem GetShoes() |
GetWeapon | function H7HeroItem GetWeapon() |
HasItemEquipped | native function bool HasItemEquipped(H7HeroItem Item, optional bool checkForInstance) |
HasSetItemsEquipped | native function int HasSetItemsEquipped(H7ItemSet Set) |
Init | function Init(optional bool fromSave = false) |
IsArchetype | function bool IsArchetype() |
PostSerialize | event PostSerialize() |
raiseEvent | event raiseEvent(H7StructsAndEnumsNative.ETrigger triggerEvent, bool simulate, optional H7EventContainerStruct container) |
RemoveItem | function RemoveItem(H7HeroItem Item) |
RemoveItemByID | function RemoveItemByID(int ItemId) |
RemoveItemComplete | function RemoveItemComplete(H7HeroItem Item) |
Serialize | function JsonObject Serialize() |
SetCape | function SetCape(H7HeroItem Item) |
SetChestArmor | function SetChestArmor(H7HeroItem Item) |
SetEquipmentOwner | function SetEquipmentOwner(H7EditorHero Owner) |
SetGloves | function SetGloves(H7HeroItem Item) |
SetHelmet | function SetHelmet(H7HeroItem Item) |
SetItem | function SetItem(H7HeroItem Item, optional bool updateGui = false, optional bool TriggerEvents = true) |
SetItemComplete | event SetItemComplete(H7HeroItem Item, optional bool TriggerEvents = true) |
SetNecklace | function SetNecklace(H7HeroItem Item) |
SetRing1 | function SetRing1(H7HeroItem Item) |
SetShoes | function SetShoes(H7HeroItem Item) |
SetWeapon | function SetWeapon(H7HeroItem Item) |
UnequipAll | function UnequipAll() |