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H7SeqAct_TransferHeroUnits

Class in MMH7Game · MMH7Game.H7SeqAct_TransferHeroUnits · native

Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateHero › H7SeqAct_TransferHeroUnits

Using it from Lua
h7.find_all("H7SeqAct_TransferHeroUnits")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_TransferHeroUnits")   -- the class
h7.hook("MMH7Game.H7SeqAct_TransferHeroUnits.Activated", fn)

Properties

NameTypeNotes
mSourceArmyH7AdventureArmyprotected
mUseMergeWindowboolprotected

Functions

NameDeclaration
Activatedfunction Activated()
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

mUseMergeWindow=true
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Interacting army",LinkVar="None",PropertyName="mInteractingHeroObjects",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,C...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Source Army",LinkVar="None",PropertyName="mSourceArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=non...
ObjName="Transfer Hero Units"

Inherited

FromMembers
H7SeqAct_ManipulateHeroProperties: mInteractingHeroObjects, mTargetArmy, mUseInteractingArmy
Functions: GetObjClassVersion, GetTargetArmy
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions