H7SeqAct_TransferHeroUnits¶
Class in MMH7Game · MMH7Game.H7SeqAct_TransferHeroUnits · native
Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateHero › H7SeqAct_TransferHeroUnits
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mSourceArmy | H7AdventureArmy | protected |
mUseMergeWindow | bool | protected |
Functions¶
| Name | Declaration |
|---|---|
Activated | function Activated() |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
mUseMergeWindow=true
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Interacting army",LinkVar="None",PropertyName="mInteractingHeroObjects",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,C...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Source Army",LinkVar="None",PropertyName="mSourceArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=non...
ObjName="Transfer Hero Units"
Inherited¶
| From | Members |
|---|---|
| H7SeqAct_ManipulateHero | Properties: mInteractingHeroObjects, mTargetArmy, mUseInteractingArmy Functions: GetObjClassVersion, GetTargetArmy |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |