H7SeqAct_ModHeroUnits¶
Class in MMH7Game · MMH7Game.H7SeqAct_ModHeroUnits · native
Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateHero › H7SeqAct_ModHeroUnits
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mAILock | bool | protected |
mDismissDisabled | bool | protected |
mOper | H7StructsAndEnumsNative.EModQuantityOper | protected |
mQuantity | int | protected |
mUnit | H7Creature | protected |
Functions¶
| Name | Declaration |
|---|---|
Activated | function Activated() |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
Inherited¶
| From | Members |
|---|---|
| H7SeqAct_ManipulateHero | Properties: mInteractingHeroObjects, mTargetArmy, mUseInteractingArmy Functions: GetObjClassVersion, GetTargetArmy |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |