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H7SeqAct_ModHeroUnits

Class in MMH7Game · MMH7Game.H7SeqAct_ModHeroUnits · native

Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateHero › H7SeqAct_ModHeroUnits

Using it from Lua
h7.find_all("H7SeqAct_ModHeroUnits")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_ModHeroUnits")   -- the class
h7.hook("MMH7Game.H7SeqAct_ModHeroUnits.Activated", fn)

Properties

NameTypeNotes
mAILockboolprotected
mDismissDisabledboolprotected
mOperH7StructsAndEnumsNative.EModQuantityOperprotected
mQuantityintprotected
mUnitH7Creatureprotected

Functions

NameDeclaration
Activatedfunction Activated()
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

mQuantity=1
ObjName="Add/Remove/Set Hero Units"

Inherited

FromMembers
H7SeqAct_ManipulateHeroProperties: mInteractingHeroObjects, mTargetArmy, mUseInteractingArmy
Functions: GetObjClassVersion, GetTargetArmy
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions