H7SeqAct_AddRandomHeroItem¶
Class in MMH7Game · MMH7Game.H7SeqAct_AddRandomHeroItem · native
Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateHero › H7SeqAct_AddRandomHeroItem
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mMajorAllowed | bool | protected |
mMinorAllowed | bool | protected |
mRelicAllowed | bool | protected |
mSpecificSet | H7ItemSet | protected |
mUseSpecificSet | bool | protected |
Functions¶
| Name | Declaration |
|---|---|
Activated | function Activated() |
GetObjClassVersion | static event int GetObjClassVersion() |
GetRandomHeroItemFromPool | protected native function H7HeroItem GetRandomHeroItemFromPool() |
InitGlobalList | protected native function InitGlobalList() |
ResetGlobalList | protected native function ResetGlobalList() |
Default values¶
Inherited¶
| From | Members |
|---|---|
| H7SeqAct_ManipulateHero | Properties: mInteractingHeroObjects, mTargetArmy, mUseInteractingArmy Functions: GetObjClassVersion, GetTargetArmy |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |