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H7SeqAct_Audio

Class in MMH7Game · MMH7Game.H7SeqAct_Audio · native

Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_Audio

Implements: H7IAliasable, H7IActionable

Using it from Lua
h7.find_all("H7SeqAct_Audio")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_Audio")   -- the class
h7.hook("MMH7Game.H7SeqAct_Audio.Activated", fn)

Functions

NameDeclaration
Activatedevent Activated()
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

InputLinks(0)=(LinkDesc="Stop music",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(1)=(LinkDesc="Resume music",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(2)=(LinkDesc="Stop ambient",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(3)=(LinkDesc="Resume ambient",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
VariableLinks=none
ObjName="Play/Stop sound"
ObjCategory="H7Actions_Game"

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions