H7SeqAct_Audio¶
Class in MMH7Game · MMH7Game.H7SeqAct_Audio · native
Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_Audio
Implements: H7IAliasable, H7IActionable
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
Activated | event Activated() |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
InputLinks(0)=(LinkDesc="Stop music",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(1)=(LinkDesc="Resume music",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(2)=(LinkDesc="Stop ambient",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(3)=(LinkDesc="Resume ambient",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
VariableLinks=none
ObjName="Play/Stop sound"
ObjCategory="H7Actions_Game"
Inherited¶
| From | Members |
|---|---|
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |