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H7SeqAct_ManipulateTownBuilding

Class in MMH7Game · MMH7Game.H7SeqAct_ManipulateTownBuilding · native

Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateTownBuilding

Implements: H7IAliasable, H7IActionable

Using it from Lua
h7.find_all("H7SeqAct_ManipulateTownBuilding")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_ManipulateTownBuilding")   -- the class
h7.hook("MMH7Game.H7SeqAct_ManipulateTownBuilding.Activated", fn)

Properties

NameTypeNotes
mBuildboolprotected
mBuildingH7TownBuildingprotected
mManipulationH7StructsAndEnumsNative.ETownBuildingManipulationprotected
mTownH7Town

Functions

NameDeclaration
Activatedfunction Activated()
GetObjClassVersionstatic event int GetObjClassVersion()
VersionUpdatedevent VersionUpdated(int OldVersion, int NewVersion)

Default values

VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Town",LinkVar="None",PropertyName="mTown",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowAnyTy...
ObjName="Manipulate Town Building"
ObjCategory="H7Actions_Town"

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions