H7SeqAct_ManipulateTownBuilding¶
Class in MMH7Game · MMH7Game.H7SeqAct_ManipulateTownBuilding · native
Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateTownBuilding
Implements: H7IAliasable, H7IActionable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mBuild | bool | protected |
mBuilding | H7TownBuilding | protected |
mManipulation | H7StructsAndEnumsNative.ETownBuildingManipulation | protected |
mTown | H7Town |
Functions¶
| Name | Declaration |
|---|---|
Activated | function Activated() |
GetObjClassVersion | static event int GetObjClassVersion() |
VersionUpdated | event VersionUpdated(int OldVersion, int NewVersion) |
Default values¶
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Town",LinkVar="None",PropertyName="mTown",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowAnyTy...
ObjName="Manipulate Town Building"
ObjCategory="H7Actions_Town"
Inherited¶
| From | Members |
|---|---|
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |