SeqAct_HeadTrackingControl
Class in Engine · Engine.SeqAct_HeadTrackingControl · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_HeadTrackingControl
Using it from Lua
h7.find_all("SeqAct_HeadTrackingControl") -- live instances
h7.find_class("Engine.SeqAct_HeadTrackingControl") -- the class
h7.hook("Engine.SeqAct_HeadTrackingControl.Activated", fn)
Properties
| Name | Type | Notes |
ActorClassesToLookAt | arrayActor>> | |
ActorToComponentMap | map | const, transient, native, private |
bDisableBeyondLimit | bool | |
bLookAtPawns | bool | |
LookAtActorRadius | float | |
LookAtTargets | array<Object> | |
MaxInterestTime | float | |
MaxLookAtTime | float | |
MinLookAtTime | float | |
TargetBoneNames | array | |
TrackControllerName | array | |
Functions
| Name | Declaration |
Activated | event Activated() |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values
ObjName="HeadTracking Control"
ObjCategory="Actor"
InputLinks(0)=(LinkDesc="Enable")
InputLInks(1)=(LinkDesc="Disable")
OutputLinks(0)=(LinkDesc="Enabled")
OutputLinks(1)=(LinkDesc="Disabled")
MinLookAtTime = 3.f
MaxLookAtTime = 5.f
MaxInterestTime = 7.f
bLookAtPawns = true
LookAtActorRadius = 500.f
bDisableBeyondLimit = true
bAutoActivateOutputLinks=false
bCallHandler=false
Inherited