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SeqAct_HeadTrackingControl

Class in Engine · Engine.SeqAct_HeadTrackingControl · native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_HeadTrackingControl

Using it from Lua
h7.find_all("SeqAct_HeadTrackingControl")            -- live instances
h7.find_class("Engine.SeqAct_HeadTrackingControl")   -- the class
h7.hook("Engine.SeqAct_HeadTrackingControl.Activated", fn)

Properties

NameTypeNotes
ActorClassesToLookAtarrayActor>>
ActorToComponentMapmapconst, transient, native, private
bDisableBeyondLimitbool
bLookAtPawnsbool
LookAtActorRadiusfloat
LookAtTargetsarray<Object>
MaxInterestTimefloat
MaxLookAtTimefloat
MinLookAtTimefloat
TargetBoneNamesarray
TrackControllerNamearray

Functions

NameDeclaration
Activatedevent Activated()
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

ObjName="HeadTracking Control"
ObjCategory="Actor"
InputLinks(0)=(LinkDesc="Enable")
InputLInks(1)=(LinkDesc="Disable")
OutputLinks(0)=(LinkDesc="Enabled")
OutputLinks(1)=(LinkDesc="Disabled")
MinLookAtTime = 3.f
MaxLookAtTime = 5.f
MaxInterestTime = 7.f
bLookAtPawns = true
LookAtActorRadius = 500.f
bDisableBeyondLimit = true
bAutoActivateOutputLinks=false
bCallHandler=false

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions