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SeqAct_Deproject

Class in GameFramework · GameFramework.SeqAct_Deproject · native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Deproject

Using it from Lua
h7.find_all("SeqAct_Deproject")            -- live instances
h7.find_class("GameFramework.SeqAct_Deproject")   -- the class

Properties

NameTypeNotes
HitLocationvector
HitNormalvector
HitObjectobject
ScreenXfloat
ScreenYfloat
TraceDistancefloat

Default values

ObjName="Deproject"
ObjCategory="Level"
VariableLinks(0)=(ExpectedType=class'SeqVar_float',LinkDesc="X",bWriteable=true,PropertyName=ScreenX)
VariableLinks(1)=(ExpectedType=class'SeqVar_float',LinkDesc="Y",bWriteable=true,PropertyName=ScreenY)
VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Hit Object",bWriteable=true,PropertyName=HitObject)
VariableLinks(3)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Hit Location",bWriteable=true,PropertyName=HitLocation)
VariableLinks(4)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Hit Normal",bWriteable=true,PropertyName=HitNormal)
TraceDistance=20480

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions