SeqAct_Deproject¶
Class in GameFramework · GameFramework.SeqAct_Deproject · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Deproject
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
HitLocation | vector | |
HitNormal | vector | |
HitObject | object | |
ScreenX | float | |
ScreenY | float | |
TraceDistance | float |
Default values¶
ObjName="Deproject"
ObjCategory="Level"
VariableLinks(0)=(ExpectedType=class'SeqVar_float',LinkDesc="X",bWriteable=true,PropertyName=ScreenX)
VariableLinks(1)=(ExpectedType=class'SeqVar_float',LinkDesc="Y",bWriteable=true,PropertyName=ScreenY)
VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Hit Object",bWriteable=true,PropertyName=HitObject)
VariableLinks(3)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Hit Location",bWriteable=true,PropertyName=HitLocation)
VariableLinks(4)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Hit Normal",bWriteable=true,PropertyName=HitNormal)
TraceDistance=20480
Inherited¶
| From | Members |
|---|---|
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |