H7GFxUIContainer¶
Class in MMH7Game · MMH7Game.H7GFxUIContainer
Object › GFxObject › H7GFxListener › H7GFxUIContainer
Within: GFxMoviePlayer
Subclasses: H7GFxActorTooltip, H7GFxArmyMergePopup, H7GFxArmyRow, H7GFxBackgroundImage, H7GFxCampaignCompleteTooltip, H7GFxCheatWindow, H7GFxCombatMenu, H7GFxCombatPopUp, H7GFxCommandPanel, H7GFxCouncilorTooltip, H7GFxCouncilorWindow, H7GFxCreatureAbilityButtonPanel, H7GFxDeploymentOffGridMenu, H7GFxDialog, H7GFxDuelSetupWindow, H7GFxFloatingSystem, H7GFxFrontEnd_MapSelect, H7GFxHeroEquip, H7GFxHeroHUD, H7GFxHeroInfo, H7GFxHeropedia, H7GFxHeropediaTooltip, H7GFxHeroSelection, H7GFxHeroTradeWindow, H7GFxHeroWindow, H7GFxInitiativeList, H7GFxInventory, H7GFxJoinGameMenu, H7GFxLoaderManager, H7GFxLoadingScreen, H7GFxLoadSaveWindow, H7GFxLockTooltip, H7GFxLog, H7GfxMainMenu, H7GFxMapControls, H7GfxMapList, H7GFxMapResultPopUp, H7GFxMerchantPopUp, H7GFxMiddleHUD, H7GFxMinimap, H7GFxMultiplayerLobby, H7GFxNarrationDialog, H7GFxObstacleInfo, H7GfxOnlineLobby, H7GFxOptionsMenu, H7GFxPauseMenu, H7GFxPlayerBuffs, H7GFxQuestComplete, H7GFxQuestLog, H7GFxQuickBar, H7GFxRandomMapWindow, H7GfxRandomSkillingPopUp, H7GFxReplayWindow, H7GFxRequestPopup, H7GFxRunicForgePopUp, H7GFxSideBar, H7GFxSimTurnInfo, H7GFxSkillwheel, H7GFxSkirmishSetupWindow, H7GFxSpecatorHUD, H7GFxSpellbook, H7GFxTacticsBanner, H7GFxTopBar, H7GFxTownContainer, H7GFxTownInfo, H7GFxTownList, H7GFxTownPopup, H7GFxTradeResult, H7GFxTrainingGroundsPopUp, H7GFxTreasureHunt, H7GFxTurnOver, H7GFxUnitInfo, H7GFxUplayNote, H7GFxWarfareUnitRow, H7GFxWindowWeeklyEffect
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mVisible | bool | protected |
Functions¶
| Name | Declaration |
|---|---|
BlockInputTemporary | function BlockInputTemporary(optional bool verbose = false) |
CreateArmyObject | function GFxObject CreateArmyObject(H7EditorArmy Army, optional bool obfuscateStackSize, optional Color fallbackColor, optional bool addManaCost, optional H7TeleportCosts Costs) |
CreateArmyObjectFromPool | function GFxObject CreateArmyObjectFromPool(H7AreaOfControlSite Site) |
CreateArmyObjectFromSite | function GFxObject CreateArmyObjectFromSite(H7AreaOfControlSite Site, optional bool obfuscateStackSize) |
CreateArmyObjectFromStacks | function GFxObject CreateArmyObjectFromStacks(array<H7BaseCreatureStack> stacks) |
CreateBuildingCostArray | function GFxObject CreateBuildingCostArray(H7TownBuilding Building, H7Town Town) |
CreateBuildingObject | function GFxObject CreateBuildingObject(H7TownBuildingData Building, H7Town Town) |
CreateBuildingObjectFromBuildng | function GFxObject CreateBuildingObjectFromBuildng(H7TownBuilding Building, H7Town Town) |
CreateCaravanObject | function GFxObject CreateCaravanObject(H7CaravanArmy Army) |
CreateCaravanObjectFromData | function GFxObject CreateCaravanObjectFromData(ArrivedCaravan Army) |
CreateColorObject | function GFxObject CreateColorObject(Color ucolor) |
CreateCombatArmyObject | function GFxObject CreateCombatArmyObject(H7CombatArmy Army) |
CreateCostArray | function GFxObject CreateCostArray(array<H7ResourceQuantity> Costs) |
CreateCreatureStackObject | function GFxObject CreateCreatureStackObject(H7BaseCreatureStack Stack) |
CreateDataObject | function GFxObject CreateDataObject() |
CreateHeroObject | function GFxObject CreateHeroObject(H7EditorHero Hero) |
CreateItemObject | function GFxObject CreateItemObject(H7HeroItem Item, optional H7EditorHero Hero, optional IntPoint pos) |
CreateLocalGuardObject | function GFxObject CreateLocalGuardObject(array<H7BaseCreatureStack> localGuardStacks, H7EditorHero commandingHero) |
CreatePreReqArray | function GFxObject CreatePreReqArray(H7TownBuilding Building, H7Town Town) |
CreateResourceArray | function GFxObject CreateResourceArray(array<H7ResourceQuantity> Resources) |
CreateRuneUnitObject | function GFxObject CreateRuneUnitObject(H7RuneUnit runeUnit) |
CreateSpellObject | function GFxObject CreateSpellObject(H7HeroAbility Spell, H7EditorHero Hero) |
CreateUnitObjectAdvanced | function GFxObject CreateUnitObjectAdvanced(H7Creature Creature) |
CreateUnitObjectFromPool | function GFxObject CreateUnitObjectFromPool(H7AreaOfControlSite Site, H7DwellingCreatureData Unit, optional bool obfuscateStackSize = false) |
CreateUnitObjectFromStack | function GFxObject CreateUnitObjectFromStack(H7BaseCreatureStack Stack) |
CreateWarefareUnitsObject | function GFxObject CreateWarefareUnitsObject(H7EditorArmy Army, optional Color fallbackColor) |
CreateWarfareUnitObject | function GFxObject CreateWarfareUnitObject(H7EditorWarUnit warUnit) |
GetBattleSiteRewardsObject | function GFxObject GetBattleSiteRewardsObject(optional H7EditorHero Hero, optional H7BattleSite currentBattleSite = none) |
GetFlashName | function string GetFlashName() |
GetFlashPath | function string GetFlashPath(Texture2D Asset) |
GetHUD | function H7Hud GetHUD() |
GetNewArray | function GFxObject GetNewArray() |
GetNewObject | function GFxObject GetNewObject() |
GetStatModSourceName | function string GetStatModSourceName(H7StatModSource statModSource) |
Hide | function Hide() |
IsLocaKey | function bool IsLocaKey(string Unknown) |
IsVisible | function bool IsVisible() |
PlayOpenAnimation | function PlayOpenAnimation() |
PlayOpenAnimationNextFrame | function PlayOpenAnimationNextFrame() |
Realign | function Realign(int flashWidth, int flashHeight) |
RealignAdventureMap | function RealignAdventureMap(int flashWidth, int flashHeight) |
Reset | function Reset() |
ResetDragAndDrop | function ResetDragAndDrop() |
SetStatModSourceList | function SetStatModSourceList(array<H7StatModSource> List, optional H7Unit Unit = none) |
SetVisibleSave | function SetVisibleSave(bool val) |
Inherited¶
| From | Members |
|---|---|
| H7GFxListener | Functions: ListenTo, ListenUpdate |
| GFxObject | 2 properties, 75 functions |
| Object | 13 properties, 308 functions |