H7GFxLoaderManager
Class in MMH7Game · MMH7Game.H7GFxLoaderManager
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxLoaderManager
Within: GFxMoviePlayer
Using it from Lua
h7.find_all("H7GFxLoaderManager") -- live instances
h7.find_class("MMH7Game.H7GFxLoaderManager") -- the class
h7.hook("MMH7Game.H7GFxLoaderManager.GetCurrentlyLoadingCntl", fn)
Structs
LoaderEntry
Defaults
Filename=""
Movie=none
Controller=none
callbackFunction=None
Properties
Functions
| Name | Declaration |
GetCurrentlyLoadingCntl | function H7FlashMovieCntl GetCurrentlyLoadingCntl() |
LoadComplete | function LoadComplete(string Filename) |
LoadMovie | function LoadMovie(H7FlashMovieCntl Controller) |
LoadSWF | private final function LoadSWF(string Path) |
OnLoadComplete | delegate OnLoadComplete() |
StartLoading | private final function StartLoading(LoaderEntry Entry) |
Inherited
| From | Members |
| H7GFxUIContainer | Properties: mVisible Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave |
| H7GFxListener | Functions: ListenTo, ListenUpdate |
| GFxObject | 2 properties, 75 functions |
| Object | 13 properties, 308 functions |