H7GFxInitiativeList¶
Class in MMH7Game · MMH7Game.H7GFxInitiativeList
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxInitiativeList
Within: GFxMoviePlayer
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mData | GFxObject | |
mDelayedTurnName | string | |
mMapping | array | |
mUnitsSendToFlash | array |
Functions¶
| Name | Declaration |
|---|---|
AnimateList | function AnimateList() |
AttachBuffList | function int AttachBuffList(H7Unit Unit, out GFxObject Object, optional int I, optional bool withBuffTooltip = true) |
BuildFullDataSlot | function GFxObject BuildFullDataSlot(H7Unit Unit, string slotID, bool future) |
BuildOrderSlot | function GFxObject BuildOrderSlot(H7Unit Unit, string slotID, bool future) |
CopyList | function int CopyList(array<H7Unit> sourceList, out GFxObject targetList, int sourceStartIndex, int targetStartIndex, int turn, optional bool future, optional int sourceEndIndex = -1, optional bool fullData = true) |
CreateFullList | function GFxObject CreateFullList() |
CreateOrderList | function GFxObject CreateOrderList() |
DisplayTurnAnimation | function DisplayTurnAnimation(string turnName) |
DoubleUnits | function array<H7Unit> DoubleUnits(array<H7Unit> singleList, bool future) |
EnableTurn | function EnableTurn(bool val) |
GetCurrentTurnUnits | function array<H7Unit> GetCurrentTurnUnits() |
GetNextTurnUnits | function array<H7Unit> GetNextTurnUnits() |
GetOrderSlot | function GFxObject GetOrderSlot(string slotID) |
GetOrderSlotIndex | function int GetOrderSlotIndex(string slotID) |
InitList | function InitList() |
IsNewUnit | function bool IsNewUnit(H7Unit Unit) |
Reset | function Reset() |
ResetInitiativeInfo | function ResetInitiativeInfo() |
SelectAttackButton | function SelectAttackButton(optional bool val = true) |
SelectSpellbookButton | function SelectSpellbookButton(optional bool val = true) |
SetDehightLight | function SetDehightLight(int Id) |
SetDeselect | function SetDeselect(int Id) |
SetHightLight | function SetHightLight(int Id) |
SetInitiativeInfo | function SetInitiativeInfo() |
SetSelect | function SetSelect(int Id) |
Update | function Update() |
UpdateAction | function UpdateAction(H7Unit Unit, H7HeroAbility Action) |
UpdateBuffs | function UpdateBuffs(H7Unit Unit, optional bool withBuffTooltips) |
UpdateHeroMana | function UpdateHeroMana() |
UpdateHeroManaOf | function UpdateHeroManaOf(H7CombatHero Hero) |
UpdateSkip | function UpdateSkip(H7Unit Unit) |
UpdateStackSize | function UpdateStackSize(H7Unit Unit) |
UpdateUnitAction | function UpdateUnitAction() |
UpdateUnitBuffs | function UpdateUnitBuffs() |
UpdateUnitSkip | function UpdateUnitSkip() |
UpdateUnitStackSize | function UpdateUnitStackSize() |
WaitForCameraActionEnd | function WaitForCameraActionEnd() |