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H7GFxInitiativeList

Class in MMH7Game · MMH7Game.H7GFxInitiativeList

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxInitiativeList

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxInitiativeList")            -- live instances
h7.find_class("MMH7Game.H7GFxInitiativeList")   -- the class
h7.hook("MMH7Game.H7GFxInitiativeList.AnimateList", fn)

Properties

NameTypeNotes
mDataGFxObject
mDelayedTurnNamestring
mMappingarray
mUnitsSendToFlasharray

Functions

NameDeclaration
AnimateListfunction AnimateList()
AttachBuffListfunction int AttachBuffList(H7Unit Unit, out GFxObject Object, optional int I, optional bool withBuffTooltip = true)
BuildFullDataSlotfunction GFxObject BuildFullDataSlot(H7Unit Unit, string slotID, bool future)
BuildOrderSlotfunction GFxObject BuildOrderSlot(H7Unit Unit, string slotID, bool future)
CopyListfunction int CopyList(array<H7Unit> sourceList, out GFxObject targetList, int sourceStartIndex, int targetStartIndex, int turn, optional bool future, optional int sourceEndIndex = -1, optional bool fullData = true)
CreateFullListfunction GFxObject CreateFullList()
CreateOrderListfunction GFxObject CreateOrderList()
DisplayTurnAnimationfunction DisplayTurnAnimation(string turnName)
DoubleUnitsfunction array<H7Unit> DoubleUnits(array<H7Unit> singleList, bool future)
EnableTurnfunction EnableTurn(bool val)
GetCurrentTurnUnitsfunction array<H7Unit> GetCurrentTurnUnits()
GetNextTurnUnitsfunction array<H7Unit> GetNextTurnUnits()
GetOrderSlotfunction GFxObject GetOrderSlot(string slotID)
GetOrderSlotIndexfunction int GetOrderSlotIndex(string slotID)
InitListfunction InitList()
IsNewUnitfunction bool IsNewUnit(H7Unit Unit)
Resetfunction Reset()
ResetInitiativeInfofunction ResetInitiativeInfo()
SelectAttackButtonfunction SelectAttackButton(optional bool val = true)
SelectSpellbookButtonfunction SelectSpellbookButton(optional bool val = true)
SetDehightLightfunction SetDehightLight(int Id)
SetDeselectfunction SetDeselect(int Id)
SetHightLightfunction SetHightLight(int Id)
SetInitiativeInfofunction SetInitiativeInfo()
SetSelectfunction SetSelect(int Id)
Updatefunction Update()
UpdateActionfunction UpdateAction(H7Unit Unit, H7HeroAbility Action)
UpdateBuffsfunction UpdateBuffs(H7Unit Unit, optional bool withBuffTooltips)
UpdateHeroManafunction UpdateHeroMana()
UpdateHeroManaOffunction UpdateHeroManaOf(H7CombatHero Hero)
UpdateSkipfunction UpdateSkip(H7Unit Unit)
UpdateStackSizefunction UpdateStackSize(H7Unit Unit)
UpdateUnitActionfunction UpdateUnitAction()
UpdateUnitBuffsfunction UpdateUnitBuffs()
UpdateUnitSkipfunction UpdateUnitSkip()
UpdateUnitStackSizefunction UpdateUnitStackSize()
WaitForCameraActionEndfunction WaitForCameraActionEnd()

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions