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H7GFxDeploymentOffGridMenu

Class in MMH7Game · MMH7Game.H7GFxDeploymentOffGridMenu

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxDeploymentOffGridMenu

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxDeploymentOffGridMenu")            -- live instances
h7.find_class("MMH7Game.H7GFxDeploymentOffGridMenu")   -- the class
h7.hook("MMH7Game.H7GFxDeploymentOffGridMenu.ClearSelection", fn)

Properties

NameTypeNotes
mDataGFxObject

Functions

NameDeclaration
ClearSelectionfunction ClearSelection()
CreateDeployObjectfunction GFxObject CreateDeployObject()
CreateListfunction CreateList(array<H7IOffGridDeployable> List, out GFxObject deployObject)
InitMenufunction InitMenu()
MarkAsDeployedfunction MarkAsDeployed(int Id)
MarkAsUnDeployedfunction MarkAsUnDeployed(int Id)
NewUnitIsOnMousefunction NewUnitIsOnMouse()
SetDehighlightfunction SetDehighlight(int Id)
SetHighlightfunction SetHighlight(int Id)
SetMaxDeployedfunction SetMaxDeployed(bool val)
UnitWasPickedUpfunction UnitWasPickedUp(H7Unit Unit)
Updatefunction Update()

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions