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H7GFxCouncilorWindow

Class in MMH7Game · MMH7Game.H7GFxCouncilorWindow

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxCouncilorWindow

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxCouncilorWindow")            -- live instances
h7.find_class("MMH7Game.H7GFxCouncilorWindow")   -- the class
h7.hook("MMH7Game.H7GFxCouncilorWindow.AddMapData", fn)

Properties

NameTypeNotes
mDisplayedCampaignH7CampaignDefinitionprotected
mSelectedMapIndexintprotected
mSelectedStoryIndexintprotected
mStandAloneModeboolprotected

Functions

NameDeclaration
AddMapDatafunction AddMapData(GFxObject Data, H7CampaignDefinition theCampaign)
DisplayDifficultySettingsfunction DisplayDifficultySettings(int Global, int res, int Strength, int Growth, int AI)
GetLastDisplayedCampaignfunction H7CampaignDefinition GetLastDisplayedCampaign()
GetSelectedMapIndexfunction int GetSelectedMapIndex()
GetSelectedStoryIndexfunction int GetSelectedStoryIndex()
GetStandAloneModefunction bool GetStandAloneMode()
Updatefunction Update(H7CampaignDefinition theCampaign, optional bool standAloneMode = false, optional int selectedMapIndex = -1, optional int selectedStoryIndex = -2)

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions