H7GFxCouncilorWindow
Class in MMH7Game · MMH7Game.H7GFxCouncilorWindow
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxCouncilorWindow
Within: GFxMoviePlayer
Using it from Lua
h7.find_all("H7GFxCouncilorWindow") -- live instances
h7.find_class("MMH7Game.H7GFxCouncilorWindow") -- the class
h7.hook("MMH7Game.H7GFxCouncilorWindow.AddMapData", fn)
Properties
| Name | Type | Notes |
mDisplayedCampaign | H7CampaignDefinition | protected |
mSelectedMapIndex | int | protected |
mSelectedStoryIndex | int | protected |
mStandAloneMode | bool | protected |
Functions
| Name | Declaration |
AddMapData | function AddMapData(GFxObject Data, H7CampaignDefinition theCampaign) |
DisplayDifficultySettings | function DisplayDifficultySettings(int Global, int res, int Strength, int Growth, int AI) |
GetLastDisplayedCampaign | function H7CampaignDefinition GetLastDisplayedCampaign() |
GetSelectedMapIndex | function int GetSelectedMapIndex() |
GetSelectedStoryIndex | function int GetSelectedStoryIndex() |
GetStandAloneMode | function bool GetStandAloneMode() |
Update | function Update(H7CampaignDefinition theCampaign, optional bool standAloneMode = false, optional int selectedMapIndex = -1, optional int selectedStoryIndex = -2) |
Inherited
| From | Members |
| H7GFxUIContainer | Properties: mVisible Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave |
| H7GFxListener | Functions: ListenTo, ListenUpdate |
| GFxObject | 2 properties, 75 functions |
| Object | 13 properties, 308 functions |