H7GFxLoadingScreen
Class in MMH7Game · MMH7Game.H7GFxLoadingScreen
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxLoadingScreen
Within: GFxMoviePlayer
Using it from Lua
h7.find_all("H7GFxLoadingScreen") -- live instances
h7.find_class("MMH7Game.H7GFxLoadingScreen") -- the class
h7.hook("MMH7Game.H7GFxLoadingScreen.Hide", fn)
Functions
| Name | Declaration |
Hide | function Hide() |
show | function show(float currentUnrealResX, float currentUnrealResY, optional string imgPath = "") |
Inherited
| From | Members |
| H7GFxUIContainer | Properties: mVisible Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave |
| H7GFxListener | Functions: ListenTo, ListenUpdate |
| GFxObject | 2 properties, 75 functions |
| Object | 13 properties, 308 functions |