Class in MMH7Game · MMH7Game.H7GFxCombatMenu
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxCombatMenu
Within: GFxMoviePlayer
Using it from Lua
h7.find_all("H7GFxCombatMenu") -- live instances
h7.find_class("MMH7Game.H7GFxCombatMenu") -- the class
h7.hook("MMH7Game.H7GFxCombatMenu.ActivateFxOnAutoCombatButton", fn)
Functions
| Name | Declaration |
ActivateFxOnAutoCombatButton | function ActivateFxOnAutoCombatButton(bool Enable, optional bool Circles = false) |
CombatBegin | function CombatBegin() |
EnableTurn | function EnableTurn(bool val) |
SetBtnFleeSurrenderEnabled | function SetBtnFleeSurrenderEnabled(bool btnFleeSurrenderEnabled) |
SetStartable | function SetStartable(bool val) |
SetTurnCounter | function SetTurnCounter(int val) |
TacticsBegin | function TacticsBegin() |
Inherited
| From | Members |
| H7GFxUIContainer | Properties: mVisible Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave |
| H7GFxListener | Functions: ListenTo, ListenUpdate |
| GFxObject | 2 properties, 75 functions |
| Object | 13 properties, 308 functions |