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H7GfxMainMenu

Class in MMH7Game · MMH7Game.H7GfxMainMenu

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GfxMainMenu

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GfxMainMenu")            -- live instances
h7.find_class("MMH7Game.H7GfxMainMenu")   -- the class
h7.hook("MMH7Game.H7GfxMainMenu.BlockContinue", fn)

Functions

NameDeclaration
BlockContinuefunction BlockContinue()
FadeInfunction FadeIn()
FadeOutfunction FadeOut()
GoBackfunction int GoBack()
OpenDuelMenufunction OpenDuelMenu(bool vsAI)
SetAddonButtonfunction SetAddonButton(bool val)
SetContinueTooltipfunction SetContinueTooltip(string ToolTip)
SetTestMapfunction SetTestMap(string Path)
SetTestMap2function SetTestMap2(string Path)
SetVanillaButtonfunction SetVanillaButton(bool val)
SetVersionfunction SetVersion(string Version)
SetVisibleSavefunction SetVisibleSave(bool val)

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions