H7GfxMainMenu
Class in MMH7Game · MMH7Game.H7GfxMainMenu
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GfxMainMenu
Within: GFxMoviePlayer
Using it from Lua
h7.find_all("H7GfxMainMenu") -- live instances
h7.find_class("MMH7Game.H7GfxMainMenu") -- the class
h7.hook("MMH7Game.H7GfxMainMenu.BlockContinue", fn)
Functions
| Name | Declaration |
BlockContinue | function BlockContinue() |
FadeIn | function FadeIn() |
FadeOut | function FadeOut() |
GoBack | function int GoBack() |
function OpenDuelMenu(bool vsAI) |
SetAddonButton | function SetAddonButton(bool val) |
SetContinueTooltip | function SetContinueTooltip(string ToolTip) |
SetTestMap | function SetTestMap(string Path) |
SetTestMap2 | function SetTestMap2(string Path) |
SetVanillaButton | function SetVanillaButton(bool val) |
SetVersion | function SetVersion(string Version) |
SetVisibleSave | function SetVisibleSave(bool val) |
Inherited
| From | Members |
| H7GFxUIContainer | Properties: mVisible Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave |
| H7GFxListener | Functions: ListenTo, ListenUpdate |
| GFxObject | 2 properties, 75 functions |
| Object | 13 properties, 308 functions |