H7GFxHeroSelection
Class in MMH7Game · MMH7Game.H7GFxHeroSelection
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxHeroSelection
Within: GFxMoviePlayer
Using it from Lua
h7.find_all("H7GFxHeroSelection") -- live instances
h7.find_class("MMH7Game.H7GFxHeroSelection") -- the class
h7.hook("MMH7Game.H7GFxHeroSelection.SetAllHeroes", fn)
Functions
| Name | Declaration |
SetAllHeroes | function SetAllHeroes(optional bool forDuel = false, optional bool IsSkirmish = false) |
Update | function Update(array heroIDs, int PlayerIndex, string currentlySelectedHeroID, H7StructsAndEnumsNative.EPlayerColor playerColor) |
UpdateHeroInfo | function UpdateHeroInfo(H7EditorHero Hero) |
UpdateHeroInfoDuel | function UpdateHeroInfoDuel(H7EditorHero Hero) |
Inherited
| From | Members |
| H7GFxUIContainer | Properties: mVisible Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave |
| H7GFxListener | Functions: ListenTo, ListenUpdate |
| GFxObject | 2 properties, 75 functions |
| Object | 13 properties, 308 functions |