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H7GFxHeroSelection

Class in MMH7Game · MMH7Game.H7GFxHeroSelection

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxHeroSelection

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxHeroSelection")            -- live instances
h7.find_class("MMH7Game.H7GFxHeroSelection")   -- the class
h7.hook("MMH7Game.H7GFxHeroSelection.SetAllHeroes", fn)

Functions

NameDeclaration
SetAllHeroesfunction SetAllHeroes(optional bool forDuel = false, optional bool IsSkirmish = false)
Updatefunction Update(array heroIDs, int PlayerIndex, string currentlySelectedHeroID, H7StructsAndEnumsNative.EPlayerColor playerColor)
UpdateHeroInfofunction UpdateHeroInfo(H7EditorHero Hero)
UpdateHeroInfoDuelfunction UpdateHeroInfoDuel(H7EditorHero Hero)

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions