Skip to content

H7GFxOptionsMenu

Class in MMH7Game · MMH7Game.H7GFxOptionsMenu

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxOptionsMenu

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxOptionsMenu")            -- live instances
h7.find_class("MMH7Game.H7GFxOptionsMenu")   -- the class
h7.hook("MMH7Game.H7GFxOptionsMenu.CreateGFXKeyCombo", fn)

Functions

NameDeclaration
CreateGFXKeyCombofunction GFxObject CreateGFXKeyCombo(KeyBind KeyBind)
CreateOptionObjectfunction GFxObject CreateOptionObject(OptionStruct Option)
DiscardAllChangesfunction DiscardAllChanges()
GetDisplayOfKeyfunction string GetDisplayOfKey(name unrealKeyName)
IsInAssignModefunction int IsInAssignMode()
RefreshResolutionListfunction RefreshResolutionList(int windowMode)
SetCheckBoxfunction SetCheckBox(string optionKey, bool val)
SetDropDownListfunction SetDropDownList(string optionKey)
Updatefunction Update()

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions