H7GFxDuelSetupWindow¶
Class in MMH7Game · MMH7Game.H7GFxDuelSetupWindow
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxDuelSetupWindow
Within: GFxMoviePlayer
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
AddMap | function AddMap(H7ContentScannerCombatMapData polledMap) |
AddMaps | function AddMaps(array<H7ListingCombatMapData> polledMaps) |
CreateDuelArmyObject | function GFxObject CreateDuelArmyObject(int PlayerIndex, int armyIndex, H7EditorArmy Army, Color fallbackColor) |
DisplayArmy | function DisplayArmy(int PlayerIndex, int armyIndex, H7EditorArmy Army) |
DisplayGameSettings | function DisplayGameSettings(H7LobbyDataGameSettings GameSettings) |
DisplayMapSettings | function DisplayMapSettings(string MapFilename, string mapLocaName) |
DisplayPlayerSettings | function DisplayPlayerSettings(int PlayerIndex, PlayerLobbySelectedSettings PlayerData) |
DisplayPlayerSettingsGUI | function DisplayPlayerSettingsGUI(int Index, PlayerLobbySelectedSettingsGUI PlayerData) |
DisplayStartCondition | function DisplayStartCondition(bool canStart, optional string blockReason) |
IsRandomArmy | function bool IsRandomArmy(H7EditorArmy Army) |
ListingMapDone | function ListingMapDone() |
SetNewList | function SetNewList(string dropDownName, array<H7DropDownEntry> List, optional int PlayerIndex = -1, optional bool blockSendingToUnreal) |
SetupThumbnailPath | function SetupThumbnailPath(string Path) |
SetupThumbnailPathTexture | function SetupThumbnailPathTexture(Texture streamingTexture) |
Update | function Update() |
UpdateArmy | function UpdateArmy() |