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H7GFxDuelSetupWindow

Class in MMH7Game · MMH7Game.H7GFxDuelSetupWindow

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxDuelSetupWindow

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxDuelSetupWindow")            -- live instances
h7.find_class("MMH7Game.H7GFxDuelSetupWindow")   -- the class
h7.hook("MMH7Game.H7GFxDuelSetupWindow.AddMap", fn)

Functions

NameDeclaration
AddMapfunction AddMap(H7ContentScannerCombatMapData polledMap)
AddMapsfunction AddMaps(array<H7ListingCombatMapData> polledMaps)
CreateDuelArmyObjectfunction GFxObject CreateDuelArmyObject(int PlayerIndex, int armyIndex, H7EditorArmy Army, Color fallbackColor)
DisplayArmyfunction DisplayArmy(int PlayerIndex, int armyIndex, H7EditorArmy Army)
DisplayGameSettingsfunction DisplayGameSettings(H7LobbyDataGameSettings GameSettings)
DisplayMapSettingsfunction DisplayMapSettings(string MapFilename, string mapLocaName)
DisplayPlayerSettingsfunction DisplayPlayerSettings(int PlayerIndex, PlayerLobbySelectedSettings PlayerData)
DisplayPlayerSettingsGUIfunction DisplayPlayerSettingsGUI(int Index, PlayerLobbySelectedSettingsGUI PlayerData)
DisplayStartConditionfunction DisplayStartCondition(bool canStart, optional string blockReason)
IsRandomArmyfunction bool IsRandomArmy(H7EditorArmy Army)
ListingMapDonefunction ListingMapDone()
SetNewListfunction SetNewList(string dropDownName, array<H7DropDownEntry> List, optional int PlayerIndex = -1, optional bool blockSendingToUnreal)
SetupThumbnailPathfunction SetupThumbnailPath(string Path)
SetupThumbnailPathTexturefunction SetupThumbnailPathTexture(Texture streamingTexture)
Updatefunction Update()
UpdateArmyfunction UpdateArmy()

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions