H7GFxSkirmishSetupWindow¶
Class in MMH7Game · MMH7Game.H7GFxSkirmishSetupWindow
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxSkirmishSetupWindow
Within: GFxMoviePlayer
Using it from Lua
Structs¶
PlayerLobbySelectedSettingsGUI
| Field | Type |
|---|---|
mSlotState | H7StructsAndEnumsNative.EPlayerSlotState |
mName | string |
mAIDifficulty | H7StructsAndEnumsNative.EAIDifficulty |
mTeam | H7StructsAndEnumsNative.ETeamNumber |
mStartHero | string |
mStartHeroIcon | string |
mStartHeroName | string |
mStartHeroIsMight | bool |
mStartHeroLevel | int |
mStartHeroArchetypeID | string |
mHeropediaAvailable | bool |
mColor | H7StructsAndEnumsNative.EPlayerColor |
mFaction | string |
mStartBonusIndex | int |
mPosition | H7StructsAndEnumsNative.EStartPosition |
mArmyIndex | int |
mIsReady | bool |
mPlayerStartAvailable | bool |
Defaults
mSlotState=EPlayerSlotState.EPlayerSlotState_Undefined
mName=""
mAIDifficulty=EAIDifficulty.AI_DIFFICULTY_EASY
mTeam=ETeamNumber.TN_NO_TEAM
mStartHero=""
mStartHeroIcon=""
mStartHeroName=""
mStartHeroIsMight=false
mStartHeroLevel=0
mStartHeroArchetypeID=""
mHeropediaAvailable=false
mColor=EPlayerColor.PCOLOR_BLUE
mFaction=""
mStartBonusIndex=0
mPosition=EStartPosition.START_POSITION_RANDOM
mArmyIndex=0
mIsReady=false
mPlayerStartAvailable=falseFunctions¶
| Name | Declaration |
|---|---|
DisplayGameSettings | function DisplayGameSettings(H7LobbyDataGameSettings GameSettings) |
DisplayMapSettings | function DisplayMapSettings(H7StructsAndEnumsNative.EVictoryCondition V, bool bonus, H7StructsAndEnumsNative.ETeamSetup T, bool Position, string vicDescription) |
DisplayPlayerSettings | function DisplayPlayerSettings(int Index, PlayerLobbySelectedSettings PlayerData) |
DisplayPlayerSettingsGUI | function DisplayPlayerSettingsGUI(int Index, PlayerLobbySelectedSettingsGUI PlayerData) |
DisplayStartCondition | function DisplayStartCondition(bool canStart, optional string blockReason) |
GetTooltipForProperties | function string GetTooltipForProperties(H7RMGInGamePropertiesData Properties) |
HideThumbnail | function HideThumbnail() |
SetNewList | function SetNewList(string dropDownName, array<H7DropDownEntry> List, optional int PlayerIndex = -1, optional bool blockSendingToUnreal) |
SetThumbnail | function SetThumbnail(string Path, optional bool rotateForRMG) |
SetThumbnailTexture | function SetThumbnailTexture(Texture mapThumbnail, optional bool rotateForRMG) |
ShowRandomMapControls | function ShowRandomMapControls(bool val, optional bool previewAvailable, optional bool previewDone, optional string ToolTip) |
ShowThumbnail | function ShowThumbnail() |
SwitchToUnderground | function SwitchToUnderground(bool val) |
Update | function Update(string MapName, bool isMaster, bool IsLoadedGame) |
UpdateNatDisplay | function UpdateNatDisplay(int StatusCode, bool upnp) |