AddChatLine | function AddChatLine(string Line, string PlayerName) |
AddEntry | function AddEntry(out array<H7DropDownEntry> List, string Caption, int Data, optional bool Enabled = true, optional string strData = "", optional string Icon) |
btnBackClick | function btnBackClick(EventData Data) |
CanStartSkirmish | function bool CanStartSkirmish(out string blockReason) |
CanUserBeInSlot | function bool CanUserBeInSlot(PlayerLobbySelectedSettings User, H7MapHeaderPlayerInfoProperty Slot) |
CheckOwnFaction | function CheckOwnFaction() |
CheckStartConditions | function CheckStartConditions() |
CloseCustomDifficulty | function CloseCustomDifficulty() |
Closed | function Closed() |
CloseHeroSelection | function CloseHeroSelection() |
function ClosePopup() |
function ClosePopupForReal() |
DisplayAllPlayerSettings | function DisplayAllPlayerSettings() |
DisplayGameSettings | function DisplayGameSettings(out H7LobbyDataGameSettings GameSettings) |
DisplayMapSettings | function DisplayMapSettings(out H7LobbyDataMapSettings mapSettings) |
DisplayPlayerSettings | function DisplayPlayerSettings(int PlayerIndex, PlayerLobbySelectedSettings PlayerData) |
FixFactionSetting | function FixFactionSetting(int PlayerIndex) |
FixHeroSetting | function FixHeroSetting(int PlayerIndex) |
FixPositions | function FixPositions() |
FixSlotSetting | function FixSlotSetting(int PlayerIndex) |
GeneratePreview | function GeneratePreview() |
GetBonusEnumList | function array<H7DropDownEntry> GetBonusEnumList(int PlayerIndex) |
GetColorEnumList | function array<H7DropDownEntry> GetColorEnumList() |
GetEnumList | function array<H7DropDownEntry> GetEnumList(string enumName, optional int PlayerIndex) |
GetEnumListByObject | function array<H7DropDownEntry> GetEnumListByObject(int enumMax, Object enumObject) |
GetFactionEnumList | function array<H7DropDownEntry> GetFactionEnumList(int PlayerIndex) |
GetFirstLegalOption | function bool GetFirstLegalOption(array<H7DropDownEntry> List, out H7DropDownEntry firstLegalOption) |
GetGameType | function string GetGameType(bool Online) |
GetHeroesEnumList | function array GetHeroesEnumList(int PlayerIndex, optional bool showHeroSelectionPopUp = false, optional H7Faction Faction = none) |
GetHeroInfo | function GetHeroInfo(string heroArchetypeID) |
GetInstance | static function H7SkirmishSetupWindowCntl GetInstance() |
GetMinimapIconLayer | function H7GFxRMGMinimapIconLayer GetMinimapIconLayer() |
GetPositionEnumList | function array<H7DropDownEntry> GetPositionEnumList(int PlayerIndex) |
GetSkirmishWindow | function H7GFxSkirmishSetupWindow GetSkirmishWindow() |
GetSlotEnumList | function array<H7DropDownEntry> GetSlotEnumList(int PlayerIndex) |
GetVictoryConditionEnumList | function array<H7DropDownEntry> GetVictoryConditionEnumList() |
InitAllPlayerHeroes | function InitAllPlayerHeroes() |
Initialize | function bool Initialize() |
IsCustomDifficultyVisible | function bool IsCustomDifficultyVisible() |
IsHeroSelectionVisible | function bool IsHeroSelectionVisible() |
isScenario | function bool isScenario() |
IsSkirmish | function bool IsSkirmish() |
KickAIDone | function KickAIDone() |
KickCloseDone | function KickCloseDone() |
KickConfirm | function KickConfirm() |
KickDone | function KickDone() |
KickPlayer | function KickPlayer(int PlayerIndex) |
function KickPlayerPopup(int PlayerIndex) |
MakePublic | function MakePublic() |
NoOneElseHasPosition | function bool NoOneElseHasPosition(int PlayerIndex, H7StructsAndEnumsNative.EStartPosition pos) |
OnKickDoneDelegate | delegate OnKickDoneDelegate() |
function OpenPopup(out H7LobbyData lobbyData, bool isMaster, bool isMultiplayer, bool IsLoadedGame, bool IsHotSeat) |
RegisterNatUpdater | function RegisterNatUpdater(bool Register) |
RequestGameSettings | function RequestGameSettings() |
SendChatLine | function SendChatLine(string Line) |
SetAdvTimer | function SetAdvTimer(int Index, int Value) |
SetCombatTimer | function SetCombatTimer(int Index, int Value) |
SetCustomDifficulty | function SetCustomDifficulty(string enumName, int Value) |
SetCustomDifficultyVisible | function SetCustomDifficultyVisible(bool Visible) |
SetDifficulty | function SetDifficulty(int Index, int Value) |
SetHeroSelectionVisible | function SetHeroSelectionVisible(bool Visible) |
SetNewList | function SetNewList(string dropDownName, array<H7DropDownEntry> List, optional int PlayerIndex = -1, optional bool blockSendingToUnreal) |
SetPlayerColor | function SetPlayerColor(int PlayerIndex, int selectedColorEnum) |
SetPlayerFaction | function SetPlayerFaction(int PlayerIndex, string factionArchetypeID) |
SetPlayerHero | function SetPlayerHero(int PlayerIndex, string heroArchetypeID) |
SetPlayerPosition | function SetPlayerPosition(int PlayerIndex, int Position) |
SetPlayerReady | function SetPlayerReady(int PlayerIndex, bool IsReady) |
SetPlayerSlot | function SetPlayerSlot(int PlayerIndex, int slotType) |
SetPlayerStartBonus | function SetPlayerStartBonus(int PlayerIndex, int bonusIndex) |
SetPlayerTeam | function SetPlayerTeam(int PlayerIndex, int teamEnum) |
SetQuickCombat | function SetQuickCombat(int Index, int Value) |
SetSkillType | function SetSkillType(int Index, int Value) |
SetSpectatorMode | function SetSpectatorMode(int Index, int Data) |
SetSpeedAdv | function SetSpeedAdv(float val) |
SetSpeedAI | function SetSpeedAI(float val) |
SetSpeedCombat | function SetSpeedCombat(float val) |
SetStartBonus | function SetStartBonus(int Index, int fromMap) |
SetStartPositions | function SetStartPositions(int Index, int Random) |
SetTeam | function SetTeam(int Index, int teamEnum) |
SetTeamTrade | function SetTeamTrade(int Index, int Value) |
SetTurnType | function SetTurnType(int Index, int Value) |
SetupRandomMap | function SetupRandomMap(out H7LobbyData lobbyData) |
SetVictoryCondition | function SetVictoryCondition(int Index, int victoryConditionEnum) |
StartGame | function StartGame() |
TogglePlane | function TogglePlane() |
TrackGameStart | function TrackGameStart(bool Online) |
UpdateAfterPlayerLeaving | function UpdateAfterPlayerLeaving(int PlayerIndex) |
UpdateNatDisplay | function UpdateNatDisplay() |
UpdatePlane | function UpdatePlane() |
UpdateSkirmishSetup | function UpdateSkirmishSetup() |
updateThumbnail | function updateThumbnail() |
WriteLobbyDataToTransitionData | function WriteLobbyDataToTransitionData() |