H7GFxArmyRow
Class in MMH7Game · MMH7Game.H7GFxArmyRow
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxArmyRow
Within: GFxMoviePlayer
Subclasses: H7GFxDeploymentBar
Using it from Lua
h7.find_all("H7GFxArmyRow") -- live instances
h7.find_class("MMH7Game.H7GFxArmyRow") -- the class
h7.hook("MMH7Game.H7GFxArmyRow.AddLockIconToUnitSlots", fn)
Functions
| Name | Declaration |
AddLockIconToUnitSlots | function AddLockIconToUnitSlots(array lockedPosses) |
HighlightUnitSlotsByCreatureName | function HighlightUnitSlotsByCreatureName(string creatureName) |
StackDismissed | function StackDismissed() |
TransferResult | function TransferResult(bool Success, bool isVisitorArmy, int I) |
Update | function Update(H7AdventureArmy Army, optional bool costMode, optional H7TeleportCosts mergeCost) |
UpdateFromStacks | function UpdateFromStacks(array<H7BaseCreatureStack> stacks) |
Inherited
| From | Members |
| H7GFxUIContainer | Properties: mVisible Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave |
| H7GFxListener | Functions: ListenTo, ListenUpdate |
| GFxObject | 2 properties, 75 functions |
| Object | 13 properties, 308 functions |