H7GFxTreasureHunt
Class in MMH7Game · MMH7Game.H7GFxTreasureHunt
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxTreasureHunt
Within: GFxMoviePlayer
Using it from Lua
h7.find_all("H7GFxTreasureHunt") -- live instances
h7.find_class("MMH7Game.H7GFxTreasureHunt") -- the class
h7.hook("MMH7Game.H7GFxTreasureHunt.CreateMap", fn)
Constants
| Name | Value |
FIELD_OF_VIEW | 50.0f |
Properties
| Name | Type | Notes |
mCaptureComponent | SceneCapture2DComponent | protected |
mHiddenActors | array<Actor> | protected |
mIsFilming | bool | protected |
mMap | TextureRenderTarget2D | protected |
mPiecesOnPrevVisit | int | protected |
mSavedBufferActive | bool | protected |
mSavedBufferRatio | float | protected |
Functions
| Name | Declaration |
CreateMap | function CreateMap(bool fadeWhenOpening) |
HideStuff | protected function HideStuff() |
IsFilming | function bool IsFilming() |
IsMapReady | function bool IsMapReady() |
RemoveBlack | function RemoveBlack() |
ShowStuff | function ShowStuff() |
StartVideo | function StartVideo() |
StopVideo | function StopVideo() |
UnlockMiniMapFrustum | function UnlockMiniMapFrustum() |
Update | function Update(bool fadeWhenOpening) |
Inherited
| From | Members |
| H7GFxUIContainer | Properties: mVisible Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave |
| H7GFxListener | Functions: ListenTo, ListenUpdate |
| GFxObject | 2 properties, 75 functions |
| Object | 13 properties, 308 functions |