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H7GFxTownList

Class in MMH7Game · MMH7Game.H7GFxTownList

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxTownList

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxTownList")            -- live instances
h7.find_class("MMH7Game.H7GFxTownList")   -- the class
h7.hook("MMH7Game.H7GFxTownList.DisableMe", fn)

Properties

NameTypeNotes
mDataGFxObjectprotected

Functions

NameDeclaration
DisableMefunction DisableMe()
EnableMefunction EnableMe()
Selectfunction Select(H7Town Town)
SelectTownfunction SelectTown(int Id)
SetDatafunction SetData(array<H7Town> Towns)
SetTownModefunction SetTownMode(optional bool val)
SetVisibleSavefunction SetVisibleSave(bool val)
Updateprivate final function Update()

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions