H7GFxTownList
Class in MMH7Game · MMH7Game.H7GFxTownList
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxTownList
Within: GFxMoviePlayer
Using it from Lua
h7.find_all("H7GFxTownList") -- live instances
h7.find_class("MMH7Game.H7GFxTownList") -- the class
h7.hook("MMH7Game.H7GFxTownList.DisableMe", fn)
Properties
Functions
| Name | Declaration |
DisableMe | function DisableMe() |
EnableMe | function EnableMe() |
Select | function Select(H7Town Town) |
SelectTown | function SelectTown(int Id) |
SetData | function SetData(array<H7Town> Towns) |
SetTownMode | function SetTownMode(optional bool val) |
SetVisibleSave | function SetVisibleSave(bool val) |
Update | private final function Update() |
Inherited
| From | Members |
| H7GFxUIContainer | Properties: mVisible Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave |
| H7GFxListener | Functions: ListenTo, ListenUpdate |
| GFxObject | 2 properties, 75 functions |
| Object | 13 properties, 308 functions |