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H7GFxBackgroundImage

Class in MMH7Game · MMH7Game.H7GFxBackgroundImage

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxBackgroundImage

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxBackgroundImage")            -- live instances
h7.find_class("MMH7Game.H7GFxBackgroundImage")   -- the class
h7.hook("MMH7Game.H7GFxBackgroundImage.LoadBackground", fn)

Functions

NameDeclaration
LoadBackgroundprivate final function LoadBackground(string backgroundPath, optional int FadeInTime, optional int fadeInDelay, optional string screenText)
LoadBackgroundTexturefunction LoadBackgroundTexture(Texture2D Texture, optional int FadeInTime, optional int fadeInDelay, optional string screenText)

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions