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H7GFxHeroHUD

Class in MMH7Game · MMH7Game.H7GFxHeroHUD

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxHeroHUD

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxHeroHUD")            -- live instances
h7.find_class("MMH7Game.H7GFxHeroHUD")   -- the class
h7.hook("MMH7Game.H7GFxHeroHUD.BuildBuffs", fn)

Properties

NameTypeNotes
mDataGFxObjectprotected
mHeroesarray<H7AdventureHero>
mPendingHeroH7AdventureHeroprotected

Functions

NameDeclaration
BuildBuffsprotected function GFxObject BuildBuffs(array<H7BaseBuff> buffs)
DisableMefunction DisableMe()
EnableMefunction EnableMe()
HudPositionToHeroIdfunction int HudPositionToHeroId(int Index)
SelectHeroprivate final function SelectHero(int Id, bool canSpendSkillPoints)
SelectHeroByHerofunction SelectHeroByHero(H7AdventureHero Hero)
SelectHeroByHeroDelayedfunction SelectHeroByHeroDelayed()
SetHeroesfunction SetHeroes(array<H7AdventureHero> Heroes)
SetHeroesDelayedfunction SetHeroesDelayed()
Updateprotected function Update()
UpdateMovementprotected function UpdateMovement()

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions