H7GFxHeroHUD
Class in MMH7Game · MMH7Game.H7GFxHeroHUD
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxHeroHUD
Within: GFxMoviePlayer
Using it from Lua
h7.find_all("H7GFxHeroHUD") -- live instances
h7.find_class("MMH7Game.H7GFxHeroHUD") -- the class
h7.hook("MMH7Game.H7GFxHeroHUD.BuildBuffs", fn)
Properties
Functions
| Name | Declaration |
BuildBuffs | protected function GFxObject BuildBuffs(array<H7BaseBuff> buffs) |
DisableMe | function DisableMe() |
EnableMe | function EnableMe() |
HudPositionToHeroId | function int HudPositionToHeroId(int Index) |
SelectHero | private final function SelectHero(int Id, bool canSpendSkillPoints) |
SelectHeroByHero | function SelectHeroByHero(H7AdventureHero Hero) |
SelectHeroByHeroDelayed | function SelectHeroByHeroDelayed() |
SetHeroes | function SetHeroes(array<H7AdventureHero> Heroes) |
SetHeroesDelayed | function SetHeroesDelayed() |
Update | protected function Update() |
UpdateMovement | protected function UpdateMovement() |
Inherited
| From | Members |
| H7GFxUIContainer | Properties: mVisible Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave |
| H7GFxListener | Functions: ListenTo, ListenUpdate |
| GFxObject | 2 properties, 75 functions |
| Object | 13 properties, 308 functions |