Skip to content

H7GFxLoadSaveWindow

Class in MMH7Game · MMH7Game.H7GFxLoadSaveWindow

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxLoadSaveWindow

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxLoadSaveWindow")            -- live instances
h7.find_class("MMH7Game.H7GFxLoadSaveWindow")   -- the class
h7.hook("MMH7Game.H7GFxLoadSaveWindow.AddSaveGames", fn)

Functions

NameDeclaration
AddSaveGamesfunction AddSaveGames(array<H7ListingSavegameDataScene> polledGames)
CreateGameDataObjectfunction GFxObject CreateGameDataObject(H7SaveGameHeaderManager savegameInfo)
IsDevAccountfunction bool IsDevAccount()
MapExistsfunction bool MapExists(string MapFilename)
PreSelectIndexfunction PreSelectIndex(int I, bool screenshotAlreadySet)
SetAnimateOnClosingfunction SetAnimateOnClosing(bool val)
SetCloseButtonfunction SetCloseButton(bool val)
SetDatafunction SetData(bool withCurrentData, bool preSelectMultiplayerTab)
SetSaveModefunction SetSaveMode(bool val)
SetScreenShotfunction SetScreenShot(string screenshot)
TriggerDeleteClickfunction TriggerDeleteClick()
Updatefunction Update()
UpdateWithMultiplayerTabSelectedfunction UpdateWithMultiplayerTabSelected()
ZoomInfunction ZoomIn()

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions