H7GFxLoadSaveWindow
Class in MMH7Game · MMH7Game.H7GFxLoadSaveWindow
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxLoadSaveWindow
Within: GFxMoviePlayer
Using it from Lua
h7.find_all("H7GFxLoadSaveWindow") -- live instances
h7.find_class("MMH7Game.H7GFxLoadSaveWindow") -- the class
h7.hook("MMH7Game.H7GFxLoadSaveWindow.AddSaveGames", fn)
Functions
| Name | Declaration |
AddSaveGames | function AddSaveGames(array<H7ListingSavegameDataScene> polledGames) |
CreateGameDataObject | function GFxObject CreateGameDataObject(H7SaveGameHeaderManager savegameInfo) |
IsDevAccount | function bool IsDevAccount() |
MapExists | function bool MapExists(string MapFilename) |
PreSelectIndex | function PreSelectIndex(int I, bool screenshotAlreadySet) |
SetAnimateOnClosing | function SetAnimateOnClosing(bool val) |
SetCloseButton | function SetCloseButton(bool val) |
SetData | function SetData(bool withCurrentData, bool preSelectMultiplayerTab) |
SetSaveMode | function SetSaveMode(bool val) |
SetScreenShot | function SetScreenShot(string screenshot) |
TriggerDeleteClick | function TriggerDeleteClick() |
Update | function Update() |
UpdateWithMultiplayerTabSelected | function UpdateWithMultiplayerTabSelected() |
ZoomIn | function ZoomIn() |
Inherited
| From | Members |
| H7GFxUIContainer | Properties: mVisible Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave |
| H7GFxListener | Functions: ListenTo, ListenUpdate |
| GFxObject | 2 properties, 75 functions |
| Object | 13 properties, 308 functions |