H7ListingSavegame¶
Class in MMH7Game · MMH7Game.H7ListingSavegame · native
Object › H7ListingSavegame
Using it from Lua
Enums¶
H7SavegameHealthStatus
H7_HS_VALID = 0, H7_HS_UNSUPPORTEDVERSION = 1, H7_HS_CORRUPTED = 2, H7_HS_MAX = 3
Structs¶
H7ListingSavegameDataScene
| Field | Type |
|---|---|
SlotIndex | int |
string | init |
HealthStatus | H7ListingSavegame.H7SavegameHealthStatus |
SaveGameData | H7SavegameData |
Defaults
SlotIndex=-1
Name=""
HealthStatus=H7SavegameHealthStatus.H7_HS_VALID
SaveGameData=(mName="",mSaveTimeUnix=0,mSaveTime="",mSaveType=ESaveType.SAVETYPE_NONE,mSaveGameCheckSum=0,mGameMode=EGameMode.SINGLEPLAYER,mTurnCounter=0,mCampaignID="",mMapSettings=(mMapFileName="",mVictoryCondition=EVictoryCondition.E_H7_VC_DEFAULT,mCanUseStartBonus=false,mTeamSetup=ETeamSetup....Functions¶
| Name | Declaration |
|---|---|
GetSavegameFolderPath | static native function string GetSavegameFolderPath() |
Poll | native function Poll(out array<H7ListingSavegameDataScene> outData, out int isPollingOver) |
Start | native function Start() |
Stop | native function Stop() |
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |