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H7ListingSavegame

Class in MMH7Game · MMH7Game.H7ListingSavegame · native

Object › H7ListingSavegame

Using it from Lua
h7.find_all("H7ListingSavegame")            -- live instances
h7.find_class("MMH7Game.H7ListingSavegame")   -- the class
h7.hook("MMH7Game.H7ListingSavegame.GetSavegameFolderPath", fn)

Enums

H7SavegameHealthStatus

H7_HS_VALID = 0, H7_HS_UNSUPPORTEDVERSION = 1, H7_HS_CORRUPTED = 2, H7_HS_MAX = 3

Structs

H7ListingSavegameDataScene

FieldType
SlotIndexint
stringinit
HealthStatusH7ListingSavegame.H7SavegameHealthStatus
SaveGameDataH7SavegameData
Defaults
SlotIndex=-1
Name=""
HealthStatus=H7SavegameHealthStatus.H7_HS_VALID
SaveGameData=(mName="",mSaveTimeUnix=0,mSaveTime="",mSaveType=ESaveType.SAVETYPE_NONE,mSaveGameCheckSum=0,mGameMode=EGameMode.SINGLEPLAYER,mTurnCounter=0,mCampaignID="",mMapSettings=(mMapFileName="",mVictoryCondition=EVictoryCondition.E_H7_VC_DEFAULT,mCanUseStartBonus=false,mTeamSetup=ETeamSetup....

Functions

NameDeclaration
GetSavegameFolderPathstatic native function string GetSavegameFolderPath()
Pollnative function Poll(out array<H7ListingSavegameDataScene> outData, out int isPollingOver)
Startnative function Start()
Stopnative function Stop()

Inherited

FromMembers
Object13 properties, 308 functions