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H7GFxFloatingSystem

Class in MMH7Game · MMH7Game.H7GFxFloatingSystem

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxFloatingSystem

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxFloatingSystem")            -- live instances
h7.find_class("MMH7Game.H7GFxFloatingSystem")   -- the class
h7.hook("MMH7Game.H7GFxFloatingSystem.CreateFloatingCombatText", fn)

Functions

NameDeclaration
CreateFloatingCombatTextfunction int CreateFloatingCombatText(H7StructsAndEnums.EFCTType Type, string IconPath, string Message, int X, int Y, int R, int G, int B)
GetFloatTextfunction H7GFxFCTField GetFloatText(int Id)
KillFloatfunction KillFloat(int Id)
SetVisibleSavefunction SetVisibleSave(bool val)
UpdateFloatfunction UpdateFloat(int Id, int X, int Y, int Alpha)

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions