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H7GFxCombatPopUp

Class in MMH7Game · MMH7Game.H7GFxCombatPopUp

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxCombatPopUp

Using it from Lua
h7.find_all("H7GFxCombatPopUp")            -- live instances
h7.find_class("MMH7Game.H7GFxCombatPopUp")   -- the class
h7.hook("MMH7Game.H7GFxCombatPopUp.AddMergeArmy", fn)

Functions

NameDeclaration
AddMergeArmyfunction AddMergeArmy(GFxObject object)
ClickBtnQuickCombatFromUnrealfunction ClickBtnQuickCombatFromUnreal(bool isSiege)
DisableBtnQuickCombatfunction DisableBtnQuickCombat()
GetCombatRewardsObjectfunction GFxObject GetCombatRewardsObject(H7EditorHero losingHero, H7EditorHero winningHero)
GetRunicBoxRewardsObjectfunction GFxObject GetRunicBoxRewardsObject(H7RunicBox runicBox)
OnEndQuickCombatUpdatefunction OnEndQuickCombatUpdate(array<H7BaseCreatureStack> attackerLoses, array<H7BaseCreatureStack> defenderLoses, bool leftArmyVictory, H7CombatHero attackerHero, H7CombatHero defenderHero, bool activePlayerIsAttacker, bool isSiege)
Updatefunction Update(H7AdventureArmy attackingArmy, H7AdventureArmy defendingArmy, bool activePlayerIsAttacker, optional array<H7BaseCreatureStack> localGuardStacks)
UpdateFromCombatMapfunction UpdateFromCombatMap(int XPWinner, int XPLoser, H7CombatArmy myArmy, bool activePlayerIsAttacker, bool fled, bool surrendered, int paidGold)
UpdateNegotiationPopUpfunction UpdateNegotiationPopUp(H7AdventureArmy heroArmy, H7AdventureArmy creatureArmy, bool join, array<H7ResourceQuantity> costs, optional bool force = false)

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions