H7GFxCombatPopUp¶
Class in MMH7Game · MMH7Game.H7GFxCombatPopUp
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxCombatPopUp
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
AddMergeArmy | function AddMergeArmy(GFxObject object) |
ClickBtnQuickCombatFromUnreal | function ClickBtnQuickCombatFromUnreal(bool isSiege) |
DisableBtnQuickCombat | function DisableBtnQuickCombat() |
GetCombatRewardsObject | function GFxObject GetCombatRewardsObject(H7EditorHero losingHero, H7EditorHero winningHero) |
GetRunicBoxRewardsObject | function GFxObject GetRunicBoxRewardsObject(H7RunicBox runicBox) |
OnEndQuickCombatUpdate | function OnEndQuickCombatUpdate(array<H7BaseCreatureStack> attackerLoses, array<H7BaseCreatureStack> defenderLoses, bool leftArmyVictory, H7CombatHero attackerHero, H7CombatHero defenderHero, bool activePlayerIsAttacker, bool isSiege) |
Update | function Update(H7AdventureArmy attackingArmy, H7AdventureArmy defendingArmy, bool activePlayerIsAttacker, optional array<H7BaseCreatureStack> localGuardStacks) |
UpdateFromCombatMap | function UpdateFromCombatMap(int XPWinner, int XPLoser, H7CombatArmy myArmy, bool activePlayerIsAttacker, bool fled, bool surrendered, int paidGold) |
UpdateNegotiationPopUp | function UpdateNegotiationPopUp(H7AdventureArmy heroArmy, H7AdventureArmy creatureArmy, bool join, array<H7ResourceQuantity> costs, optional bool force = false) |