H7GFxDialog
Class in MMH7Game · MMH7Game.H7GFxDialog
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxDialog
Within: GFxMoviePlayer
Subclasses: H7GFxCouncilDialog
Using it from Lua
h7.find_all("H7GFxDialog") -- live instances
h7.find_class("MMH7Game.H7GFxDialog") -- the class
h7.hook("MMH7Game.H7GFxDialog.SetFactionDeco", fn)
Functions
| Name | Declaration |
SetFactionDeco | function SetFactionDeco(GFxObject speakerData, H7EditorHero speaker, bool isLeft) |
ShowGUI | function ShowGUI() |
Update | function Update(H7EditorHero leftSpeaker, H7EditorHero rightSpeaker, string Text, bool leftIsSpeaking, bool hasPrev, bool hasNext, array<H7EditorHero> allspeakers, bool isMonolog, optional string headline, optional string buttonCaption) |
UpdateAutoPlayState | function UpdateAutoPlayState() |
Inherited
| From | Members |
| H7GFxUIContainer | Properties: mVisible Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave |
| H7GFxListener | Functions: ListenTo, ListenUpdate |
| GFxObject | 2 properties, 75 functions |
| Object | 13 properties, 308 functions |