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H7GFxDialog

Class in MMH7Game · MMH7Game.H7GFxDialog

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxDialog

Within: GFxMoviePlayer

Subclasses: H7GFxCouncilDialog

Using it from Lua
h7.find_all("H7GFxDialog")            -- live instances
h7.find_class("MMH7Game.H7GFxDialog")   -- the class
h7.hook("MMH7Game.H7GFxDialog.SetFactionDeco", fn)

Functions

NameDeclaration
SetFactionDecofunction SetFactionDeco(GFxObject speakerData, H7EditorHero speaker, bool isLeft)
ShowGUIfunction ShowGUI()
Updatefunction Update(H7EditorHero leftSpeaker, H7EditorHero rightSpeaker, string Text, bool leftIsSpeaking, bool hasPrev, bool hasNext, array<H7EditorHero> allspeakers, bool isMonolog, optional string headline, optional string buttonCaption)
UpdateAutoPlayStatefunction UpdateAutoPlayState()

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions