H7GFxCouncilDialog¶
Class in MMH7Game · MMH7Game.H7GFxCouncilDialog
Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxDialog › H7GFxCouncilDialog
Within: GFxMoviePlayer
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mBlockInput | bool | protected |
mBlockLayer | bool | protected |
mDialogIsShowing | bool | protected |
mIsInit | bool | protected |
mPrevOnMode | bool | protected |
Functions¶
| Name | Declaration |
|---|---|
DisplayDifficultySettings | function DisplayDifficultySettings(int Global, int res, int Strength, int Growth, int AI) |
InitCouncil | function InitCouncil() |
IsDialogShowing | function bool IsDialogShowing() |
IsPrevOnMode | function bool IsPrevOnMode() |
SetFactionDeco | function SetFactionDeco(GFxObject speakerData, H7EditorHero speaker, bool isLeft) |
SetPrevOnMode | function SetPrevOnMode(bool val) |
SetVisibleSave | function SetVisibleSave(bool val) |
ShowGUI | function ShowGUI() |
ShowPrevOn | function ShowPrevOn(H7EditorHero speaker, string headline, string Text, bool hasPrev, bool hasNext, string buttonCaption) |
Update | function Update(H7EditorHero leftSpeaker, H7EditorHero rightSpeaker, string Text, bool leftIsSpeaking, bool hasPrev, bool hasNext, array<H7EditorHero> allspeakers, bool isMonolog, optional string headline, optional string buttonCaption) |