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H7GFxCouncilDialog

Class in MMH7Game · MMH7Game.H7GFxCouncilDialog

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxDialog › H7GFxCouncilDialog

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxCouncilDialog")            -- live instances
h7.find_class("MMH7Game.H7GFxCouncilDialog")   -- the class
h7.hook("MMH7Game.H7GFxCouncilDialog.DisplayDifficultySettings", fn)

Properties

NameTypeNotes
mBlockInputboolprotected
mBlockLayerboolprotected
mDialogIsShowingboolprotected
mIsInitboolprotected
mPrevOnModeboolprotected

Functions

NameDeclaration
DisplayDifficultySettingsfunction DisplayDifficultySettings(int Global, int res, int Strength, int Growth, int AI)
InitCouncilfunction InitCouncil()
IsDialogShowingfunction bool IsDialogShowing()
IsPrevOnModefunction bool IsPrevOnMode()
SetFactionDecofunction SetFactionDeco(GFxObject speakerData, H7EditorHero speaker, bool isLeft)
SetPrevOnModefunction SetPrevOnMode(bool val)
SetVisibleSavefunction SetVisibleSave(bool val)
ShowGUIfunction ShowGUI()
ShowPrevOnfunction ShowPrevOn(H7EditorHero speaker, string headline, string Text, bool hasPrev, bool hasNext, string buttonCaption)
Updatefunction Update(H7EditorHero leftSpeaker, H7EditorHero rightSpeaker, string Text, bool leftIsSpeaking, bool hasPrev, bool hasNext, array<H7EditorHero> allspeakers, bool isMonolog, optional string headline, optional string buttonCaption)

Inherited

FromMembers
H7GFxDialogFunctions: SetFactionDeco, ShowGUI, Update, UpdateAutoPlayState
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions