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H7GFxTopBar

Class in MMH7Game · MMH7Game.H7GFxTopBar

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxTopBar

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxTopBar")            -- live instances
h7.find_class("MMH7Game.H7GFxTopBar")   -- the class
h7.hook("MMH7Game.H7GFxTopBar.LastResourceIndex", fn)

Functions

NameDeclaration
LastResourceIndexfunction LastResourceIndex(int Index)
ShowOtherPlayerPlayingfunction ShowOtherPlayerPlaying(string PlayerName, string playerColor)
TweenResourceAmountAndIconfunction TweenResourceAmountAndIcon(int Index, string IconName, string resourceName, int resourceAmount, optional int PlayerNumber = -1)
UpdateAllResourceAmountsAndIconsfunction UpdateAllResourceAmountsAndIcons(array<ResourceStockpile> Set)
UpdateAllResourceAmountsAndIconsNewTurnfunction UpdateAllResourceAmountsAndIconsNewTurn(array<ResourceStockpile> Set)
UpdateDisplayfunction UpdateDisplay(string Date)
UpdateResourceAmountAndIconprivate final function UpdateResourceAmountAndIcon(int Index, string IconName, string resourceName, int resourceAmount, int Income, H7StructsAndEnumsNative.EPlayerNumber PlayerNumber, bool lastResource)
UpdateResourceAmountsfunction UpdateResourceAmounts()
updateResourceAmoutnsprivate final function updateResourceAmoutns(array allResourceAmounts)
UpdateResourceIncomefunction UpdateResourceIncome(string resourceName, int newIncome)
UpdateTooltipfunction UpdateTooltip(int Day, int week, int Month, int Year, string weekName, string weekDescription)

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions