Skip to content

H7GFxRandomMapWindow

Class in MMH7Game · MMH7Game.H7GFxRandomMapWindow

Object › GFxObject › H7GFxListener › H7GFxUIContainer › H7GFxRandomMapWindow

Within: GFxMoviePlayer

Using it from Lua
h7.find_all("H7GFxRandomMapWindow")            -- live instances
h7.find_class("MMH7Game.H7GFxRandomMapWindow")   -- the class
h7.hook("MMH7Game.H7GFxRandomMapWindow.SetBigMapAvailability", fn)

Functions

NameDeclaration
SetBigMapAvailabilityfunction SetBigMapAvailability(bool isMultiplayer)
SetMinimapTexturefunction SetMinimapTexture(string Path, optional bool rotateForRMG)
SetThumbnailfunction SetThumbnail(Texture mapThumbnail, optional bool rotateForRMG)
SetUsingPreviewSettingsfunction SetUsingPreviewSettings(bool val)
ShowUltraWarningfunction ShowUltraWarning(bool val)
SwitchToUndergroundfunction SwitchToUnderground(bool val, bool hasUnderground)
UnloadTexturefunction UnloadTexture()
Updatefunction Update()
UpdateMapStringfunction UpdateMapString(string mapstring)
UpdateSeedfunction UpdateSeed(int Seed)
UpdateSettingsfunction UpdateSettings(H7RMGInGamePropertiesData Properties)

Inherited

FromMembers
H7GFxUIContainerProperties: mVisible
Functions: BlockInputTemporary, CreateArmyObject, CreateArmyObjectFromPool, CreateArmyObjectFromSite, CreateArmyObjectFromStacks, CreateBuildingCostArray, CreateBuildingObject, CreateBuildingObjectFromBuildng, CreateCaravanObject, CreateCaravanObjectFromData, CreateColorObject, CreateCombatArmyObject, CreateCostArray, CreateCreatureStackObject, CreateDataObject, CreateHeroObject, CreateItemObject, CreateLocalGuardObject, CreatePreReqArray, CreateResourceArray, CreateRuneUnitObject, CreateSpellObject, CreateUnitObjectAdvanced, CreateUnitObjectFromPool, CreateUnitObjectFromStack, CreateWarefareUnitsObject, CreateWarfareUnitObject, GetBattleSiteRewardsObject, GetFlashName, GetFlashPath, GetHUD, GetNewArray, GetNewObject, GetStatModSourceName, Hide, IsLocaKey, IsVisible, PlayOpenAnimation, PlayOpenAnimationNextFrame, Realign, RealignAdventureMap, Reset, ResetDragAndDrop, SetStatModSourceList, SetVisibleSave
H7GFxListenerFunctions: ListenTo, ListenUpdate
GFxObject2 properties, 75 functions
Object13 properties, 308 functions