AddPlayerToLobbyData | simulated function AddPlayerToLobbyData(string PlayerName, optional int forceIndex = -1) |
AddPlayerToLobbyDataContinue | simulated function AddPlayerToLobbyDataContinue(string PlayerName, optional int NewIndex = -1, optional bool fromSaveScan) |
CheckMapSelectionMode | native function CheckMapSelectionMode() |
CommitCombatMapChange | protected simulated function CommitCombatMapChange() |
CompleteSlotCheckMP | simulated function CompleteSlotCheckMP() |
CreateAdventureController | simulated function CreateAdventureController() |
CreateCombatController | simulated function CreateCombatController() |
CreateMainMenuController | simulated function CreateMainMenuController() |
CreateSynchRNG | simulated function CreateSynchRNG() |
CurrentHUDContextIsHeroTradeWindow | event bool CurrentHUDContextIsHeroTradeWindow() |
CurrentHUDContextIsRunicForgeWindow | event bool CurrentHUDContextIsRunicForgeWindow() |
DataChanged | simulated event DataChanged(optional string cause) |
DelayedLoadCombatMap | simulated function DelayedLoadCombatMap() |
Destroyed | simulated event Destroyed() |
simulated function H7MapData DoHeaderManipulationsForRMG(H7MapData headerData, H7RMGInGamePropertiesData rmgProperties) |
GetAvailableStartFaction | simulated function H7Faction GetAvailableStartFaction(string startFactionName) |
GetCombatUnitTurnCounter | simulated function int GetCombatUnitTurnCounter() |
GetCommandQueue | simulated function H7CommandQueue GetCommandQueue() |
GetControllerManager | simulated function H7ControllerManager GetControllerManager() |
GetCurrentMapName | native function string GetCurrentMapName() |
GetCurrentMapNameFiltered | function string GetCurrentMapNameFiltered() |
GetEventManageable | simulated function H7IEventManagingObject GetEventManageable(int eventManageableId) |
GetEventManageables | simulated function array<H7IEventManagingObject> GetEventManageables() |
GetFakeRandomBuff | simulated function int GetFakeRandomBuff() |
GetFakeRandomTarget | simulated function int GetFakeRandomTarget() |
GetGameProcessor | simulated function H7GameProcessor GetGameProcessor() |
GetGameSpeed | simulated event float GetGameSpeed() |
GetGameSpeedAdventure | simulated function float GetGameSpeedAdventure() |
GetGameSpeedAdventureAI | simulated function float GetGameSpeedAdventureAI() |
GetGameSpeedAdventureAIConfig | simulated function float GetGameSpeedAdventureAIConfig() |
GetGameSpeedAdventureConfig | simulated function float GetGameSpeedAdventureConfig() |
GetGameSpeedCombat | simulated function float GetGameSpeedCombat() |
GetGameSpeedCombatConfig | simulated function float GetGameSpeedCombatConfig() |
GetGameSpeedConstraints | simulated function Vector2D GetGameSpeedConstraints() |
GetGameSpeedConstraintsAI | simulated function Vector2D GetGameSpeedConstraintsAI() |
GetGameStateCounter | simulated function int GetGameStateCounter() |
GetIdCounter | simulated function int GetIdCounter() |
GetInstance | static simulated function H7ReplicationInfo GetInstance() |
GetInstantCommandManager | simulated function H7InstantCommandManager GetInstantCommandManager() |
simulated function H7ContentScannerAdventureMapData GetMapHeader() |
simulated function H7MapHeaderPlayerInfoProperty GetMapHeaderPlayerInfoByLobbyPlayerIndex(int PlayerIndex) |
simulated function H7MapHeaderPlayerInfoProperty GetMapHeaderPlayerInfoByPosition(H7StructsAndEnumsNative.EStartPosition StartPosition) |
GetMpCommandManager | simulated function H7MultiplayerCommandManager GetMpCommandManager() |
GetMultiplayerGameManager | simulated function H7MultiplayerGameManager GetMultiplayerGameManager() |
GetMyPlayerIndex | simulated function int GetMyPlayerIndex() |
GetNewID | simulated function int GetNewID() |
GetNewIDNative | native simulated function int GetNewIDNative() |
GetPlayerByNumber | simulated function H7Player GetPlayerByNumber(H7StructsAndEnumsNative.EPlayerNumber Number) |
GetPostprocessManager | simulated function H7PostprocessManager GetPostprocessManager() |
GetPreviousStreamingLevels | simulated function array GetPreviousStreamingLevels() |
GetSimTurnUnitActionsCounter | simulated function int GetSimTurnUnitActionsCounter() |
GetSoundManager | simulated function H7SoundManager GetSoundManager() |
GetSynchRNG | simulated function H7SynchRNG GetSynchRNG() |
GetTeleportTargetID | simulated function int GetTeleportTargetID() |
GetTimeSinceFrameStart | simulated function float GetTimeSinceFrameStart() |
GetUnitActionsCounter | simulated function int GetUnitActionsCounter() |
GoToMainMenu | simulated function GoToMainMenu() |
GUIAddListener | simulated function GUIAddListener(GFxObject Data, optional H7StructsAndEnums.H7ListenFocus Focus) |
GUIWriteInto | simulated function GUIWriteInto(GFxObject Data, optional H7StructsAndEnums.H7ListenFocus Focus, optional H7GFxUIContainer flashFactory) |
IncCombatUnitTurnCounter | simulated function IncCombatUnitTurnCounter() |
IncGameStateCounter | simulated function IncGameStateCounter() |
IncSimTurnUnitActionsCounter | simulated function IncSimTurnUnitActionsCounter() |
IncUnitActionsCounter | native simulated function IncUnitActionsCounter() |
InitLobbyData | function InitLobbyData(H7ContentScannerAdventureMapData mapHeader, bool forHotseat, bool forMultiplayer, optional bool isRandomMapPreviewAvailable = false) |
InitLobbyDataByMapInfo | simulated function InitLobbyDataByMapInfo(H7MapInfo MyMapInfo) |
InitLobbyDataBySaveData | function InitLobbyDataBySaveData(H7ContentScannerAdventureMapData mapHeader, H7ListingSavegameDataScene saveData) |
InitLobbyDataForCampaign | function InitLobbyDataForCampaign() |
InitLobbyDataForDuel | function InitLobbyDataForDuel(H7ContentScannerCombatMapData mapHeader, bool MULTIPLAYER, optional bool HOTSEAT = false) |
InitLobbyHeroes | simulated function InitLobbyHeroes(bool isScenario, bool isMultiplayer) |
InitMP | simulated function InitMP() |
InitMPTurnGUI | simulated function InitMPTurnGUI() |
IsAdventureMap | simulated function bool IsAdventureMap() |
IsAutoSaveEnabled | simulated function bool IsAutoSaveEnabled() |
IsCombatMap | simulated function bool IsCombatMap() |
IsCouncilMap | simulated function bool IsCouncilMap() |
IsDuel | simulated function bool IsDuel() |
IsInCutscene | simulated function bool IsInCutscene() |
IsLAN | simulated function bool IsLAN() |
IsLoadedGame | simulated function bool IsLoadedGame() |
isSimTurns | simulated function bool isSimTurns() |
IsTheGameFun | function bool IsTheGameFun() |
LobbyUpdateDisconnectedPlayers | function LobbyUpdateDisconnectedPlayers() |
LobbyUpdateOnlineGameSettingsSlots | function LobbyUpdateOnlineGameSettingsSlots(optional bool ignoreUpdateOnline = false) |
ModifyGameSpeedAdventure | simulated function ModifyGameSpeedAdventure(float newGameSpeed) |
ModifyGameSpeedAdventureAI | simulated function ModifyGameSpeedAdventureAI(float newGameSpeed) |
ModifyGameSpeedCombat | simulated function ModifyGameSpeedCombat(float newGameSpeed) |
ModifyGameSpeedMPAdventure | simulated function ModifyGameSpeedMPAdventure(float newGameSpeed) |
ModifyGameSpeedMPCombat | simulated function ModifyGameSpeedMPCombat(float newGameSpeed) |
NotifyLobbyEnter | native function NotifyLobbyEnter() |
OnDestroyGameComplete | simulated function OnDestroyGameComplete(name SessionName, bool bWasSuccessful) |
PostBeginPlay | simulated function PostBeginPlay() |
PrintLogMessage | static native function PrintLogMessage(string msg, int MsgType) |
RegisterEventManageable | native simulated function RegisterEventManageable(H7IEventManagingObject eventManageable) |
ReplicatedEvent | simulated event ReplicatedEvent(name VarName) |
ResetCombatUnitTurnCounter | simulated function ResetCombatUnitTurnCounter() |
ResetFakeRandomNumbers | simulated function ResetFakeRandomNumbers() |
ResetIDCounterToNewId | simulated function ResetIDCounterToNewId(int newIdCounter) |
ResetOptions | function ResetOptions() |
ReturnToMainMenuNoPC | simulated function ReturnToMainMenuNoPC() |
SavegameMPScanCompleted | simulated function SavegameMPScanCompleted() |
SetAutoSaveEnabled | function SetAutoSaveEnabled(bool B) |
SetCutsceneMode | simulated function SetCutsceneMode(bool isCutscenePlaying) |
SetFakeRandomBuff | simulated function SetFakeRandomBuff(optional int I = -1) |
SetFakeRandomTarget | simulated function SetFakeRandomTarget(optional int I = -1) |
SetFirstClientLobbyReplication | simulated function SetFirstClientLobbyReplication(bool val) |
SetFrameStartTime | simulated function SetFrameStartTime() |
SetGamePrivate | function SetGamePrivate(bool Private) |
SetIsAdventureMap | simulated function SetIsAdventureMap() |
SetIsCombatMap | simulated function SetIsCombatMap() |
SetIsReplayCombat | simulated function SetIsReplayCombat(bool isReplayCombat) |
SetMapSelectionMode | native function SetMapSelectionMode() |
SetPendingSaveGameFileName | simulated function SetPendingSaveGameFileName(string NewName) |
SetSimTurns | simulated function SetSimTurns(bool isSimTurns) |
SetTeleportTargetID | simulated function SetTeleportTargetID(int Id) |
SetUnitActionsCounter | simulated function SetUnitActionsCounter(int Value) |
StartMap | simulated function StartMap(string MapName) |
SwitchToCombatState | simulated function SwitchToCombatState(string CombatMapName, bool isReplayCombat, optional bool isSiege = false) |
Tick | simulated event Tick(float DeltaTime) |
UnregisterEventManageable | simulated function UnregisterEventManageable(H7IEventManagingObject eventManageable) |
UpdateOnlineGameStarted | function UpdateOnlineGameStarted() |
WriteGameDataToTransitionData | simulated function WriteGameDataToTransitionData(optional bool fromResultWindow = false) |
WriteLobbyDataToTransitionData | simulated function WriteLobbyDataToTransitionData(bool useLobbyData) |