GameReplicationInfo¶
Class in Engine · Engine.GameReplicationInfo · config, native
Object › Actor › Info › ReplicationInfo › GameReplicationInfo
Subclasses: H7ReplicationInfo
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bMatchHasBegun | bool | repnotify |
bMatchIsOver | bool | repnotify |
bStopCountDown | bool | |
ElapsedTime | int | |
GameClass | class<GameInfo> | repnotify |
GoalScore | int | |
InactivePRIArray | array<PlayerReplicationInfo> | |
PRIArray | array<PlayerReplicationInfo> | |
RemainingMinute | int | |
RemainingTime | int | |
ServerName | string | globalconfig |
Teams | array<TeamInfo> | |
TimeLimit | int | |
Winner | Actor |
Functions¶
| Name | Declaration |
|---|---|
AddPRI | simulated function AddPRI(PlayerReplicationInfo PRI) |
EndGame | simulated function EndGame() |
IsCoopMultiplayerGame | simulated function bool IsCoopMultiplayerGame() |
IsMultiplayerGame | simulated function bool IsMultiplayerGame() |
OnSameTeam | native simulated function bool OnSameTeam(Actor A, Actor B) |
PostBeginPlay | simulated event PostBeginPlay() |
ReceivedGameClass | simulated function ReceivedGameClass() |
RemovePRI | simulated function RemovePRI(PlayerReplicationInfo PRI) |
ReplicatedEvent | simulated event ReplicatedEvent(name VarName) |
Reset | function Reset() |
SetTeam | simulated function SetTeam(int Index, TeamInfo TI) |
ShouldShowGore | simulated event bool ShouldShowGore() |
StartMatch | simulated function StartMatch() |
Timer | simulated event Timer() |
Default values¶
TickGroup=TG_DuringAsyncWork
bStopCountDown=true
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=True
Inherited¶
| From | Members |
|---|---|
| ReplicationInfo | 0 properties, 0 functions |
| Info | 0 properties, 0 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |