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GameReplicationInfo

Class in Engine · Engine.GameReplicationInfo · config, native

Object › Actor › Info › ReplicationInfo › GameReplicationInfo

Subclasses: H7ReplicationInfo

Using it from Lua
h7.find_all("GameReplicationInfo")            -- live instances
h7.find_class("Engine.GameReplicationInfo")   -- the class
h7.hook("Engine.GameReplicationInfo.AddPRI", fn)

Properties

NameTypeNotes
bMatchHasBegunboolrepnotify
bMatchIsOverboolrepnotify
bStopCountDownbool
ElapsedTimeint
GameClassclass<GameInfo>repnotify
GoalScoreint
InactivePRIArrayarray<PlayerReplicationInfo>
PRIArrayarray<PlayerReplicationInfo>
RemainingMinuteint
RemainingTimeint
ServerNamestringglobalconfig
Teamsarray<TeamInfo>
TimeLimitint
WinnerActor

Functions

NameDeclaration
AddPRIsimulated function AddPRI(PlayerReplicationInfo PRI)
EndGamesimulated function EndGame()
IsCoopMultiplayerGamesimulated function bool IsCoopMultiplayerGame()
IsMultiplayerGamesimulated function bool IsMultiplayerGame()
OnSameTeamnative simulated function bool OnSameTeam(Actor A, Actor B)
PostBeginPlaysimulated event PostBeginPlay()
ReceivedGameClasssimulated function ReceivedGameClass()
RemovePRIsimulated function RemovePRI(PlayerReplicationInfo PRI)
ReplicatedEventsimulated event ReplicatedEvent(name VarName)
Resetfunction Reset()
SetTeamsimulated function SetTeam(int Index, TeamInfo TI)
ShouldShowGoresimulated event bool ShouldShowGore()
StartMatchsimulated function StartMatch()
Timersimulated event Timer()

Default values

TickGroup=TG_DuringAsyncWork
bStopCountDown=true
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=True

Inherited

FromMembers
ReplicationInfo0 properties, 0 functions
Info0 properties, 0 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions