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H7PostprocessManager

Class in MMH7Game · MMH7Game.H7PostprocessManager · config

Object › Actor › H7PostprocessManager

Using it from Lua
h7.find_all("H7PostprocessManager")            -- live instances
h7.find_class("MMH7Game.H7PostprocessManager")   -- the class
h7.hook("MMH7Game.H7PostprocessManager.ApplyGameTypeEffect", fn)

Properties

NameTypeNotes
mArtisticPPMaterialEffectprotected
mAtmosphericPostPassDynamicMaterialEffectprotected
mAtmosphericPrePassRenderTargetMaterialEffectprotected
mCHUberPPUberPostProcessEffectprotected
mCinematicPPMaterialEffectprotected
mDoFBlurPPRenderTargetMaterialEffectprotected
mDoFPPMaterialEffectprotected
mFOWPPMaterialEffectprotected
mFOWPPBlurRenderTargetMaterialEffectprotected
mOutlinesPPMaterialEffectprotected
mOutlinesPPMatMaterialInstanceConstantprotected
mPixelPPMaterialEffectprotected
mPostProcessQualityintglobalconfig
mPreOutlinesPPRenderTargetMaterialEffectprotected
mPreOutlinesPPMatMaterialInstanceConstantprotected
mPrePixelPPRenderTargetMaterialEffectprotected
mSharpenPPMaterialEffectprotected
mSharpenPPCHMaterialEffectprotected
mUberPPUberPostProcessEffectprotected
mUseAAboolglobalconfig
mUseFogboolglobalconfig
mUsePixellatedbool

Functions

NameDeclaration
ApplyGameTypeEffectfunction ApplyGameTypeEffect(bool bCombat, optional bool bSkipFoW)
Destroyedsimulated event Destroyed()
GetAAfunction bool GetAA()
GetFogfunction bool GetFog()
GetOutlinesPPfunction MaterialEffect GetOutlinesPP()
GetPostProcessQualityfunction int GetPostProcessQuality()
GetPostProcessQualityListfunction array GetPostProcessQualityList()
InitAAfunction InitAA()
InitFogfunction InitFog()
InitOutlinefunction InitOutline()
InitPixellatedfunction InitPixellated()
InitPostProcessManagerfunction InitPostProcessManager()
InitPPQualityfunction InitPPQuality()
PostBeginPlaysimulated event PostBeginPlay()
ResetOptionsfunction ResetOptions()
SetAAfunction SetAA(bool bVal)
SetFogfunction SetFog(bool bVal)
SetOutlineActivestatic function SetOutlineActive(bool bActivated)
SetPixellatedfunction SetPixellated(bool val)
SetPostProcessQualityfunction SetPostProcessQuality(int val)

Default values

mUseAA=true
mUseFog=true
mPostProcessQuality=1
CollisionType=ECollisionType.COLLIDE_CustomDefault

Inherited

FromMembers
Actor156 properties, 262 functions
Object13 properties, 308 functions