H7SoundManager
Class in MMH7Game · MMH7Game.H7SoundManager · native
Object › Actor › H7SoundManager
Using it from Lua
h7.find_all("H7SoundManager") -- live instances
h7.find_class("MMH7Game.H7SoundManager") -- the class
h7.hook("MMH7Game.H7SoundManager.CallLoadingScreenEnabled", fn)
Properties
| Name | Type | Notes |
mAmbientSoundList | array<AkAmbientSound> | protected |
mDisabledAmbientSoundList | array<AkAmbientSound> | protected |
mDynamicLoopStarted | bool | protected |
mIAm | bool | protected |
mLoadingScreenEnabled | bool | protected |
Functions
| Name | Declaration |
CallLoadingScreenEnabled | function CallLoadingScreenEnabled() |
Destroyed | singular event Destroyed() |
FocusMultiplierTick | event FocusMultiplierTick(float focusVolumeMutliplier) |
GetAmbientSoundNodeList | function GetAmbientSoundNodeList() |
GetSoundController | native function H7SoundController GetSoundController() |
IsIAm | function bool IsIAm() |
LoadingScreenEnabledDelayed | function LoadingScreenEnabledDelayed(bool val) |
PlayAkEventOnActor | static function PlayAkEventOnActor(Actor creator, AkEvent Sound, optional bool bStopWhenOwnerDestroyed, optional bool bUseLocation, optional Vector SourceLocation) |
PostBeginPlay | function PostBeginPlay() |
StartAmbientLayers | function StartAmbientLayers() |
StartDynamicMusicTimerLoop | function StartDynamicMusicTimerLoop() |
StopAmbientLayers | function StopAmbientLayers() |
TrailerIsPlayingCheck | function TrailerIsPlayingCheck() |
TrailerMode | function TrailerMode() |
UpdateHearableAmbientSoundNodes | function UpdateHearableAmbientSoundNodes() |
Default values
CollisionType=ECollisionType.COLLIDE_CustomDefault
Inherited
| From | Members |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |