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H7SoundManager

Class in MMH7Game · MMH7Game.H7SoundManager · native

Object › Actor › H7SoundManager

Using it from Lua
h7.find_all("H7SoundManager")            -- live instances
h7.find_class("MMH7Game.H7SoundManager")   -- the class
h7.hook("MMH7Game.H7SoundManager.CallLoadingScreenEnabled", fn)

Properties

NameTypeNotes
mAmbientSoundListarray<AkAmbientSound>protected
mDisabledAmbientSoundListarray<AkAmbientSound>protected
mDynamicLoopStartedboolprotected
mIAmboolprotected
mLoadingScreenEnabledboolprotected

Functions

NameDeclaration
CallLoadingScreenEnabledfunction CallLoadingScreenEnabled()
Destroyedsingular event Destroyed()
FocusMultiplierTickevent FocusMultiplierTick(float focusVolumeMutliplier)
GetAmbientSoundNodeListfunction GetAmbientSoundNodeList()
GetSoundControllernative function H7SoundController GetSoundController()
IsIAmfunction bool IsIAm()
LoadingScreenEnabledDelayedfunction LoadingScreenEnabledDelayed(bool val)
PlayAkEventOnActorstatic function PlayAkEventOnActor(Actor creator, AkEvent Sound, optional bool bStopWhenOwnerDestroyed, optional bool bUseLocation, optional Vector SourceLocation)
PostBeginPlayfunction PostBeginPlay()
StartAmbientLayersfunction StartAmbientLayers()
StartDynamicMusicTimerLoopfunction StartDynamicMusicTimerLoop()
StopAmbientLayersfunction StopAmbientLayers()
TrailerIsPlayingCheckfunction TrailerIsPlayingCheck()
TrailerModefunction TrailerMode()
UpdateHearableAmbientSoundNodesfunction UpdateHearableAmbientSoundNodes()

Default values

CollisionType=ECollisionType.COLLIDE_CustomDefault

Inherited

FromMembers
Actor156 properties, 262 functions
Object13 properties, 308 functions